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  1. #11
    Player Swords's Avatar
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    Mar 2011
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    354
    Quote Originally Posted by Daniel_Hatcher View Post
    Doesn't take away from the posts multiple points though.
    That and like I pointed out in an older post, jobs are only complex as you make them out to be. Any RDM who has pride in their efforts know damn well it can be the hardest job to maintain at an efficient level because of it's capacity to do so much. RDM however does needs time to cast their very extensive list of spells to become efficient and worthwhile which works well in long fights, BLU's strength lies in zerg tactics (magic or melee) dealing out massive damage as quickly as possible. Conversely, BLU's lack mp efficiency and tends to run out quickly (and die quickly from hate spikes) making it difficult in long fights, RDM on the other hand have slow nukes with spike damage a good league behind dedicated nukers and with monsters dieing within 30 seconds more than half our spells become pointless to cast which reduces our optimalness significantly in zerg situations.

    If anything RDM need's some form of significant "spike" damage/cure for this constant zerg fest that's overtaken the game. SE has pretty much said no for Cure V and most would probably believe Teir V nukes are out of the question, that pretty much limits much of our potential spike growth in the melee section, pending we don't get some ridiculously high amounts of MAB in the near future.
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    Last edited by Swords; 09-23-2011 at 01:55 AM.