It's not that players don't want to make things work, and it's not that players don't try to make these things work; it's that some things do not work. Plenty of people have tried to wring blood out of these stones, only to give up.

Curing Waltz V goes above and beyond a twenty-three second recast. It disables any and all Waltzes for twenty-three seconds. Congratulations, the guy with whom you're divvying up healing duties is now just another melee in range of various Area of Effect stuff for the next twenty-three seconds. Many a sad soul in many a sad subligar has used this ability once only to go back to "Curing Waltz III 4EVAR" because of this.

How effective a Soulsoother can be at healing depends more on the monster in question than the group in question. Also, a healer needs to be 100% reliable more than anyone in any role, and this isn't something a puppet can provide without staggering amounts of effort against even the easiest of content.

It's true that Blue Mage has some awesome spells to restore HP. I really like Blue Mage's unique take on healing with stuff like Peeonallofthem Embrace and (as of next week) White Wind. I think Blue Mage is a really good example of where not-White Mage jobs with healing capacity should stand, while Dancer and Puppetmaster are definitely not.