Quote Originally Posted by Neisan_Quetz View Post
You can throw PUP out the window because its AI is retarded. Once again, a healing spell on a 23 second timer and requiring TP and locking them out of using any other support ability related to healing does not a healer make. If Cure V was on a 23 secone timer and you couldn't use Erase/na's in the meantime, do you really think anyone would bring a whm for anything?
*headdesk*

You're really not following.

You bring the listed jobs above for your acclaimed 'Cure V'.

23 second Cure V is nothing in these situations because you're divying up the cure load. In this case your DNC dose't need to have erase or need to care about anything else but to spot heavy damage and cure it. Satus removes are coverd by your present SCH or RDM and there's absolutely no need for Cure V on behalf of either of those jobs in the presence of a hybrid.

Atomoton AI is easy to understand. Status Removals first, then it cures itself/master (whoever has highest enmity), Then whoever has the highest enmity in the party in that order. Once you understand the rules it's easy to make it a potent cure presence.

It's that players are lazy and don't want to work beyond their zerg mentalities to figure these things out, or to actually make them work as they were designed.

And you've still not addressed the core argument here: Why are you asking for cure V when our damage mitigation is a more important (and more core) part of our class?

In the end all I'm hearing is "Whaaa we're not popular anymore!" and wanting Cure V so they can bump WHM back off the invite list for anything that's not HNMs, which also bumps off Hybrids off general party slots for more 'Pure DDs'.

What you're basically arguing for Hyrist is that our healing capacity should be limited to being useful on stuff that any evasion heavy class could solo with relative ease and no outside assistance. That's an extremely limited scope of usefulness
You've got the degree of limit wrong, but yes, Red Mages and Scholars curing capacity should be limited. I'd go so far as to say curing capacity in the game itself should be more limited than what it is, WHM included, but that ship has sailed. There doesn't need to be more than one healer class that is frankly OP in the healing department. Healing 'Capasity' can be filled by pairing a light healer with a job like Dancer, Puppetmater, Blue Mage, etc to split out the curing load for everything NOT required of a WHM to manage (which is basically HNM endgame.) That way, you MUST choose between a wider birth of combinations, rather than RDM, SCH, WHM. Because, flatly, not everyone is going to want to play a WHM, and, like any other prima job, it's not always available.

And a better choice than simply giving RDM more cure, is to give them MORE POTENT DEBUFFS. You could achieve the same results you desire through that route instead of pouting about Cure V, AND be more useful for high NM endgame in the same motion.

At the bare minimum, that route should be attempted first in the test server before SE caves and gives RDM and SCH a potentially very toxic spell.