Quote Originally Posted by Hyrist View Post
I'm not saying remove RDM and SCH from the healers list completely, but tone down their position so that WHM is still a consideration even when their curing ability is overkill, and give RDM and SCH more availability and viability in differing departments so that inviting any combination of these doesn't seem so counter-productive. (Same for giving WHM something to offer in lesser cure Demanding situations.) I'm in support of this for Melee jobs as well.

There shouldn't be any 'one right answer' to approach a situation, regardless of its difficulty. The idea of what makes an MMO so worthwhile is that it is so large and variant.
Ideally, I'd want a creative solution that would let all jobs with Healing and Enhancing ability work together for difficult content while also allowing any one of those jobs to fill the role for more laid-back content in a smaller group. I'm not really sure what kind of spells would accomplish this, but Cure IV forever is a pretty boring way to keep people alive when it is sufficient.

There's always going to be one choice that's better by some margin, since FFXI is built out of math equations. I'm fine with this as long as the options are appealing enough for it to feel like a choice.