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  1. #1
    Player
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    Aug 2011
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    Quote Originally Posted by Hyrist View Post
    I'm not saying remove RDM and SCH from the healers list completely, but tone down their position so that WHM is still a consideration even when their curing ability is overkill, and give RDM and SCH more availability and viability in differing departments so that inviting any combination of these doesn't seem so counter-productive. (Same for giving WHM something to offer in lesser cure Demanding situations.) I'm in support of this for Melee jobs as well.

    There shouldn't be any 'one right answer' to approach a situation, regardless of its difficulty. The idea of what makes an MMO so worthwhile is that it is so large and variant.
    Ideally, I'd want a creative solution that would let all jobs with Healing and Enhancing ability work together for difficult content while also allowing any one of those jobs to fill the role for more laid-back content in a smaller group. I'm not really sure what kind of spells would accomplish this, but Cure IV forever is a pretty boring way to keep people alive when it is sufficient.

    There's always going to be one choice that's better by some margin, since FFXI is built out of math equations. I'm fine with this as long as the options are appealing enough for it to feel like a choice.
    (1)

  2. #2
    Player Doombringer's Avatar
    Join Date
    Mar 2011
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    365
    Quote Originally Posted by SpankWustler View Post
    Ideally, I'd want a creative solution that would let all jobs with Healing and Enhancing ability work together for difficult content while also allowing any one of those jobs to fill the role for more laid-back content in a smaller group. I'm not really sure what kind of spells would accomplish this, but Cure IV forever is a pretty boring way to keep people alive when it is sufficient.

    There's always going to be one choice that's better by some margin, since FFXI is built out of math equations. I'm fine with this as long as the options are appealing enough for it to feel like a choice.

    INSPIRATION!!

    you know that new earring that had "potency of cure effect RECIEVED +5%"? lets make that a spell! give it a strong duration, single targetable, and HEAVILY influenced by enhancing magic skill (this way if they decide to give it to whm later we may still have the "better" version) you put it on your tank, and huzzah!

    then in a bigger group situation, this is still helpful even if you have a whm. you're helping him cure more efficiently. this also mitigates the issue of being as overpowered as giving rdm cure5 proper because you can't cast these bigger cures freely, you have to setup and "predict" who is going to be taking the damage. and if you end up "needing" it on 4-5 melees.. well.. then you get a whm?
    (3)