What's the point of our set effect on AF3? Enhances composure so that our enhancing magic lasts longer on others. That's pure crap seeing as RDM has maybe 3 spells that we can cast on others despite having the highest enhancing skill not counting Phalanx II, a merit spell. Regen/Refresh/Haste is about all we can cast on others. RDM nukes are as bad on Voidwatch NMs as they were at 75 on Kings/Sky Gods. RDM has nothing to contribute to anything in FFXI outside of our merit spells. Our nukes are second-rate, our cures are third rate, our debuffs are nice but not even by a wide margin. We have Slow II which is still only 75% as good as Carnage Elegy, WHM is getting Addle but we can't get Cure V. Boost-Spells are nice at 95, can get +20ish STR with good enhancing magic but guess what WHM gets the AoE version.
Seriously everyone says RDM contributes with good enfeebles but our enfeebles don't make much of a difference. Blind/Blind 2 are a joke. Poison is insignificant. Paralyze has trouble landing and is random. Slow 2 is decent but TP moves are what kill alliances. Dia III is great but it's a merit spell. All of our good enhancing spells are self-only except for Refresh II which isn't even useful anymore since everyone can Convert and Refresh themselves, making Refresh II a novelty. Our barspells are stronger than WHM but we don't have the gear to augment them and can't aoe them either. RDM is a bad, bad job.

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