The actual item class doesn't matter if you're going to be swapping it around, but staff is kind of convenient for the anti-melee since we lack skill in it. All depends on the stats the items themselves bring. Overall, I wouldn't mind some kind of tiered "Magic Fencer" trait (oh lord, I went there...) that could add +1 Affinity per level up to maybe +5 when wielding a sword or dagger. If they don't have a universal affinity trait hiding in the game somewhere already, I doubt it'd be impossible to add. From there, which weapon you opt to use would depend on the situation, like an INT/MATK sword for a bit more oomph, PDT for defense, and maybe we should petition for a Cure Potency sword path. PLDs could benefit from that, too. Just wouldn't look forward to more Light weather hell. x.x

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