Almost nothing in this game is visible to the naked eye, so that would be par for the course. FFXI just isn't a game where eyeballing is an effective form of measurement. I can understand why some people dislike this, but I enjoy that it rewards people who take the time to understand the effects of statistics, spells, and abilities.
I get what you're saying about the theory, but it doesn't work that way in practice. A monster's auto-attacks just exist to wear down the MP of the healer in any competent group, or to finish someone off if directly after a TP move or spell. And yeah, everything does hit like a truck and always will, but plenty of ways to deal with that exist.
Spells are a mixed bag, depending on the monster, but generally Sleepga II or Paralyga will be deadlier than anything that does damage if a group is prepared. If you really want to stop a spell, though, Stun would be the first choice.
The TP moves or special abilities of monsters are the real danger for any competent group, and those are designed to bypass the effects of Slow (monsters gain the majority of TP through being hit, not through hitting), Paralyze (it can't activate on this sort of ability), and sometimes even Stun (the ability comes out too fast).
FFXI has some unorthodox dynamics, but the game is designed with those in mind and it works. One of those dynamics is that we often need to stop the actions of boss-level monsters and that we are able to.
Dia and Bio no longer overwriting each other would be very welcome, if only because Bio takes priority currently in spite of being near-pointless for most fights.



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