I mean something a little more potent. Well, without having to spend merits to get it, anyway. Blind II with reworked numbers as a scroll-learnable spell would probably do the trick. Reworking the numbers for Blind and getting rid of Blind II would also work. I will admit I did forget about it, though. Lack of use and lolBlindII being partly to blame.
My only real concern with percentages is that the numbers in-game aren't big enough for it to be "visible". It might be possible to work around it, though.I guess you're referring to accuracy and evasion down spells that would work on a percentage with no chance of resist, similar to Dia and Bio? If that's the case, I agree something like that would be nice.
The fact that the concept of buff/debuff spread doesn't exist in FFXI might actually work in our favor, for once. The eva down idea could come into play as something that would create additional leeway for everyone, including the caster. That alone would be a huge feather in RDM's cap if they were to get something like that.
The fact that a spell can stop monster actions, even if they are as seemingly meaningless as auto attacks, is much bigger than you are considering.Paralyze can't prevent a monster's TP moves, so it's drastically different than all of those abilities you compared it to. In fact, it can't even prevent a player's weapon skills.
PS: I'm guessing no one is against Dia and Bio being able to take effect on the same mob without the overwrite silliness.


Reply With Quote