What is with people's reading comprehension here?
What I was getting at was if SE's idea of RDM being a "Master Enhancer" is powerful but self-targeting buffs, then we have a real problem here because all that's really going to accomplish is making RDM even more overpowered when soloing.
SE is completely ignoring the glaring issues facing RDM as a viable frontline option which I already outlined in my previous post. It's possible but unlikely that all the new magic RDM gets will make up for it's current weaknesses. And even it it does, all that means is you wind up with a very high-maintenance (though somewhat self-sustaining thanks to Composure & Refresh II) frontline job.
It's great if there's nothing else available, but at this point EXP is so stupidly easy to get and DD's are a dime a dozen so why not just save the hassle and get a proper DD and let the RDM do what they're really meant to. I've long been a proponent of RDM melee and do still feel SE could be doing a lot more to make it a viable option, but even if they do it probably still won't be all that common.
It's a hell of a lot easier on the devs as well to just fix the minor issues that are plaguing the job, and focus the new spells on buffing the party and giving us more potent enfeebling magic.
Speaking of which, still waiting to hear about these "Fixes" to Enfeebling that they mentioned earlier at the tail end of the Job Adjustments post (or whichever one it was, it was fairly recent along with WS adjustments etc.) It'd be wonderful, for example, to be able to addle/silence NMs that spam magic even if only for a few moments.
Break too would be nice. Obviously these fights could become trivial very quickly if SE goes too far with the changes, but it would be nice if the most vital spells that could really make an impact on big fights actually worked for a change instead of just Slow & Paralyze.


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