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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Gee, I wonder if Staves came with something aside from magic accuracy. Perhaps magic damage, cure potency, or casting time-? Physical damage taken? Magic Defense Bonus? No? Haste? Oh yes, and the ability to swap between all of the above without worrying about TP loss? Obviously, Staves are useless.

    Not even going to start on the benefits of Wands in MAcc-capped situations. Do you really think you're capping dMND in Voidwatch? Or that you were without the weapon slot at 75 on everything?
    (2)

  2. #2
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Quote Originally Posted by Greatguardian View Post
    Do you really think you're capping dMND in Voidwatch? Or that you were without the weapon slot at 75 on everything?
    Yes

    dMND 75 is not hard to get and my gear is terrible. Monsters historically have had fairly low base stats. Feel free to banish test something to prove me wrong, but not being able to cap something with just armor is certainly the exception and not the norm.

    There's a reason I facepalmed when I saw that the selling point on our Emp neck was only a little more mnd then our previous best neck.


    Also, random question, how long have you been playing Red Mage. Don't worry I'm not planning to make an illogical argument by appealing to authority and pulling seniority card or anything like that, but from what I've seen you post it really sounds like that the vast majority of your Red Mages experience has been more or less abyssea only.
    (1)