Results -9 to 0 of 421

Dev. Posts

Threaded View

  1. #10
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by cidbahamut View Post
    Your complaints shouldn't be "DON'T GIVE US BUFF SPELLS", so much as it should be "Make buffs natively AoE and give them lengthy durations", that way everyone wins.
    Notice my complaints are entirely fueled by the knowledge that RDM's theme is less skill at magic than WHM and BLM in exchange for skill with the sword. This means that AoE spells are instantly out of the question if it can be avoided (notice how past Diaga we have no AoE native to our job). That's why I'd be in favor of a buff copy/share mechanic if it comes down to it. Also, if you actually paid attention to what I've said in the past, I've mentioned buffing should be trivial to cast and maintain. No significant part of my combat time should be consumed by buffing when I'm in the front lines...hence my constant mention of "cycles have no place in front line play". I've argued for removing buffing altogether when front-lining during earlier iterations of the debate because, frankly, I know SE will never make Refresh and Haste instant cast or natively AoE-able. They chose the wrong job to try to attach the buffbot label, and in situations like that it easily shows.

    I even concurred with the mention of Greater Blessings from WoW earlier in this very thread as an example, because I don't mind buffing at all...provided my entire gameplay is NOT centered on just casting buff spells or involves any cycles. On my pally all I had to do was set pally power to whatever buff I was assigned to keep on the raid by the raid leader and away I went; 30-minute duration buffs that were instant cast, thus not interrupting on the amount of time I spent hitting things with a light-imbued hammer and focusing on DPS. And a second Refresh (Replenishment) that stacks with my class' version of Refresh (Greater Blessing of Wisdom) that affects the raid only if I use one of my signature attacks (Judgement) on a mob. That is how a sword & magic hybrid with buffs is supposed to play. Not like a "cycle mage" that stands in the back line "supporting" the healer and mezzing, neglecting an entire third of the job's concept, build, and archetype.
    (0)
    Last edited by Duelle; 08-24-2011 at 11:22 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.