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  1. #81
    Player Aliekber's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Quote Originally Posted by Zirael View Post
    Wow...
    I'm speechless. Why even waste development time on this? It won't work with Enspell II and will just feed more TP. Will it at least work during weaponskills? Will it work on off-hand weapon? Guess I already can imagine the answers.
    How much dev time do you think this took to implement? Effects team has to make a spell animation...and...that's it. Multi-Strikes already exists as a buff in the game, so putting it on a Scroll in spell form instead of on a Berserker's Tonic would probably take about 1 minute.

    I'd like it to be AoEable as much as the next guy, but let's not overstate the amount of effort this required. It's literally possible (from a technical standpoint) for this idea to go from conception to implementation in less than 10 minutes total.
    (5)
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

  2. #82
    Player
    Join Date
    Mar 2011
    Posts
    319
    Looks like that's the new line of Enspells SE was talking about.
    (0)

  3. #83
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    @Airgett
    Nothing you mentioned actually helps the job at all or brings it closer to it's "vision"

    ://////////////????????
    (1)

  4. #84
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Since SE said RDM is getting a new 'enspell' I'm going out on a limb and saying this is our new enspell, so it most likely won't stack with others. That being said, since it can only be cast on RDM and not others, it'll probably be a 100% activation rate on DA like any Enspell. And it probably won't stack with Joyeuse and only work on mainhand weapon, like Enspell 2.
    (0)

  5. #85
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    Quote Originally Posted by Airget View Post
    RDM is a very bipolar community, it's split between those that want to be able to melee and others that just want to be backline mage jobs. You can't really blame SE for making Temper work on RDM only. The whole point of Temper is to allow them more of a melee opportunity, to allow one to cast it on other jobs would just defeat the purpose of Temper and turn it into another status enhancement for classes.

    If you look at the big picture RDM is getting a nice balance of update
    Melee=Temper
    Nuke=Thunder IV
    WHM=Raise II(ability to raise two people at a time rather then one is a nice utility to have)
    Spontaneity:

    This JA in itself has a huge varety of utility, if the casting is near instant to that of stun then it would be possible to raise 3 people, use a tier IV nuke instantly to finish off a mob, allow for back to back stuns if the timer is also reset. Odds are the ability duration is one minute so it would be possible to activate it to anticipate a time when stun is needed and you might need another one handy.

    It just seems like people are missing the point as what Temper is. it's not meant as another enhancement to give to players but an optional utility to improve the melee power of a RDM if they wish. In the old era of the game the ability for a RDM to melee wasn't as great as it is now.

    If you think of WoE, Dyna changes and even abyssea. The ability to melee and use magic is pretty important overall. In cases when it's not wise to cast magic off the bat the best bet could be either stand back and cure spam or help deal damage and create SCs, which adds another utility to the JA. a RDM could activate said JA open or close a SC and still have the ability to MB with a tier IV spell. With Temper by their side they have the chance to build TP even faster without having to use a sub or earring to give them double attack.

    Overall you just need to look at the changes on a more grand scale rather then a small test size.
    What? Serious RDMs are upset about this because most of the other jobs are getting things that help them with their main role while this spell only helps a small and insignificant niche of the job. If it were still 2005 where people were lucky to have 1 max level job, then sure, but now that levels and gear come cheap, why boost RDM Melee power when people can just switch to a more appropriate melee job?
    (5)

  6. #86
    What is the absolute worst thing about RDM? The endless cycle of spells. Unless it was going to have an awesome duration like 30 minutes, which we all knew was not going to happen, it would be another 3 minute buff that we would have to put on everyone. I've been playing RDM since 2003, personally I was happy to see the job slip into irrelevancy because being needed only for refresh and haste was worse than being useless in my book. No thought was required for most NMs, a machine could have done our job 95% of the time.

    So while I am upset that it is not an AoE spell, I am not in the least upset to miss out on the opportunity to cast another monotonous spell. When the Devs actually want to fix RDM, look me up.
    (5)

  7. #87
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Problem Red Mages?
    (3)

  8. #88
    Player Patrik's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Patrik
    World
    Bismarck
    Main Class
    RDM Lv 99
    its cool that i can use this on myself and all... but i find an issue with a self-target melee enhancement spell being released right after SE said that being a big buffer was part of their vision for us... guess we'll forever be self buffers :/ can't say i'm too surprised though
    (0)

  9. #89
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    That, or at some point on the way to 99, we will be getting a JA that mirrors/transfers all our buffs currently active onto 1 or all party members with a 10 min recast, which is a possability, in the mean time, im gonna keep doing what im doing, and loving every moment of it!

    Double attack dual wielding rdm go!
    (1)

  10. #90
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Even if Temper was able to hit other people, come on guys. Do you really think one spell that gives people occa att twice is what solves RDMs apparent lack of invites to Abyssea? Only cure V or a ridiculously powerful regen spell is going to do that in the eyes of the people. Personally, hell will freeze over before a RDM is not welcomed wherever I set foot, but I ain't "the people" when it comes to these matters.

    Quote Originally Posted by Helel View Post
    Wait, people actually thought this would NOT be self-target? Are you nuts? That would be extremely overpowered.
    You heard it here first, folks. A melee getting occa att twice via spell is not just overpowering, it's EXTREMELY overpowering. They should delete DA TA Haste and Retaliation from the game RIGHT NOW to restore order if we ever hope to make a return to the glorious old republic, a time when we could only focus on acc gear to be able to hit the side of a barn. 'Cause those days were so much fun!
    (1)


    Regular "John" Doe
    - Not on the Community Team

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