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  1. #11
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Enmity is technically less of a problem due to Tranquil Heart + I know Rdm can now cap cure potency and have ~-50 enmity in gear as well.
    The point isn't that rdm has lower enmity, blu/rdm gets the same options and can get just as much -enmity in gear. The point was, that either way the job will gain more enmity from cure bombing unless someone is shedding hate of them (such as a thf using accomplice/collaborator) than that of a whm dropping V/VI which has less enmity than Cure, Plenilune, or White Wind. Just because the job can fit the role, doesn't mean it was ment to was the point I was trying to make.

    Quote Originally Posted by cidbahamut
    It wouldn't be terribly hard, given some of the career Red Mages I've known in-game. So please, don't use this line of reasoning.
    Scuro is trying to state rdm is a cookie cutter job that must conform or the person playing it is gimp/wrong. The problem being that rdm has no specific role/necessity because the role they fill changes based on the subjob used and the situation. Just like blu is able to adapt to various situations, so is rdm capable of doing so. Rdm/blm is good for crowd control, Rdm/whm is a good back up healer much like Rdm/sch is also but goes further by having the option to turn buffs into AOE form. Blu/whm, blu/rdm, and blu/sch can all fit the backup healer/buffer role also, they also have spells for crowd control and nuking with gear to back up this role (heck my blu gets +37mab from gear easily with ability to go up to 45 not to mention access to +mnd/int/mp/hmp gear). Blue magic skill and enfeebling is both A+ to Blu or Rdm respectively with access to macc/skill gear to further increase duration/land rate of enfeeble based magics both have access to. By 99, any /rdm or /whm will have access to haste meaning the few spells rdm has the option to cast on others for buff purpose is null/void as an argumentative point that rdm is "king of enhancing" which Scuro loves to toss around at times.

    With this on the table it becomes almost condescending to state that a job with the ability to melee should never do so regardless of gear or situation unless solo. Between the gear, spell buffs, subjob options, and situations we see in today's "endgame" scene or daily activity....there honestly isn't a whole lot keeping rdm as a end-all-be-all back line job anymore. This means the view of how jobs react to given situations can and should vary depending on the players ability to perform the different roles. Just like my rdm has several different sets of gear so too does my blu, because I never know when I may need to take a back seat and fill the back-up role of a nuker or healer. The end point is to at least be prepared for it. FFXI isn't Stick-in-the-mud 2005 anymore, it's 2011 and rdm has a good deal of props and tricks up their sleeves to be more than what they have been since the old days of "do it this way or gtfo." The key is the situation you're in.
    (1)
    Last edited by Kitkat; 09-23-2011 at 01:41 AM.