Well me I melee because the mp cost of elementals is awful even with the damage they deal as well as the long casting/recasting times between them. This combination in it self is why I PREFER to melee RDM more than use magic. Meleeing also allows my Refresh 2 to restore more mp while I wait on recasts for my highest tier spells. I usually RDM/DNC because of sambas which also assist my regen 2/ refresh 2 spells for keeping up hp/mp as well as the steps that lower defense and evasion further than Dia and Gravity can accomplish. Gravity, slow, quick step, and blind2 helps with thieves, paladins arent really all that much of an issue when you have higher tier protect and shell combined with fully merited phalanx 2 and keep them bio ii to reduce thier attack power to lower damage taken. I cant say much about going against a Blu mage as I havent faced many BLU Nm or anything else for that matter but silence, paralyze, and keeping up barthunder I imagine would help reduce to effectiveness of any stun type moves and so would having your own shock spikes up to help stun them.
In any case paralyga, slowga, and any other -ga spell for rdm I was only referring to in terms of soloing and dealing with links a little more effectively. Slowga, paralyga, silencga, sleepga, when used in combination all reduce the overall attack rounds a mob would have to attack you giving you extra "free shots" if you will to damage the mob further than you otherwise would without them. These ga spells would also prove useful in battlefields with multiple mobs that need to be defeated in a time limit. I just always believe in having more than one of anything (healer/nuker/enfeebler etc.) RDM is unique as that it can serve as a stand in to any of those roles with little gear change needed to do so though they are still helpful to have.


Reply With Quote