Gee, I wonder if Staves came with something aside from magic accuracy. Perhaps magic damage, cure potency, or casting time-? Physical damage taken? Magic Defense Bonus? No? Haste? Oh yes, and the ability to swap between all of the above without worrying about TP loss? Obviously, Staves are useless.

Not even going to start on the benefits of Wands in MAcc-capped situations. Do you really think you're capping dMND in Voidwatch? Or that you were without the weapon slot at 75 on everything?