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  1. #71
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Dear SE

    Please make this spell able to be casted on other party members.

    RDM is not a Melee job.
    (5)

  2. #72
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Temper being self-cast doesn't surprise me that much. I think this is their attempt to bring Rdm melee back to where it was at 75 where the Joyeuse was a big factor in how well it did. Since the level cap rise our only advantage of more or less stupidly high DPS weapons compared to everyone else has pretty much disappeared leaving us where we are today.

    I wouldn't be too concerned at the moment. The update hasn't hit yet and I'd be very surprised if there isn't a part 2 to the adjustments coming since I can't remember any new JTs being announced and those usually are in a second post.

    That said though. I don't see how the notes so far reflect SE's vision of their job manifesto with nearly every other job receiving new enfeebles except Rdm.
    (4)

  3. #73
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I just hope Enfeebling Magic will be worth a damn on HNMs and Higher-tier NMs in Abyssea.
    (2)

  4. #74
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    I'm really having a hard time understanding what the design team wants to do with RDM. The manifesto says they turn allies into demigods but then the design team makes a self Target only spell.

    Camate, Is there anyway you can find out why a really good spell that would actually make Rdm start to become a serious buffer is self Target only? I'm 100% sure every serious Rdm wants to know.
    (9)

  5. #75
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Quetzacoatl View Post
    I just hope Enfeebling Magic will be worth a damn on HNMs and Higher-tier NMs in Abyssea.
    Given the bang up job they've done at allowing us to turn our allies into demi-gods, I wouldn't hold out much hope.
    (4)

  6. #76
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by cidbahamut View Post
    Given the bang up job they've done at allowing us to turn our allies into demi-gods, I wouldn't hold out much hope.
    Yeah, you know, you're probably right. Why even hope for RDM to have anything new to fix them at this point? It'll probably be too little too late by the time they do it, too.
    (2)

  7. #77
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    I could only imagine some people reading that post and their eyes immediately becoming bloodshot from the rage induced aneurysm xD
    (0)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  8. #78
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    I predicted this when they first announced it, still hilarious.

    Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements

    Explain this please, also explain how we're the masters of enfeebling yet you give our newest, unique, best(best because it has insane macc or something and lands on almost everything in the game) to WHM's?

    Please either:
    1) Hire devs who actually play the game to make changes
    2) Hire WOW's devs to make changes
    3) Actually translate things properly from japanese - > english

    RDM is also not a melee job, fails at meleeing, has horrible(non-existant) melee gear choices, etc. I'm RDM main, but if I wanna melee and DD I switch to my Kannagi NIN. I will also NEVER make an almace for RDM, so stop trying to please melee rdm players, we don't need melee buffs.
    (8)
    Last edited by Shiyo; 08-24-2011 at 04:45 AM.

  9. #79
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Three words to that response from camate.

    "I Like it."

    I dont love it, its not a new car, i like it.

    No new buff to be harped at for not casting, and i havent seen any mention of it being samba-esque or enspell-esque, has it been posted it wont work with enspells? If not then fine by me! If so, then ill deal! Besides, another nuke, raise II (for faster raising of people) And well, they easily could have given me nothing, if i gotta go 95, something would be nice, and this is something. So what if the buff/support rdm dont like temper, like you all said, a rdm who is idle isnt being productive, so instead of temper, cycle thunder/blizzard/fire IV more! And no this isnt a "troll" or "flaming" statement, i personally will be loving this spell, and using it and enjoying every minute!

    Sure i have gripes about the update, but not needing to spam temper on people, riding MORE buff recasts is just a slice of toast WITH my update scrambled eggs.
    (3)

  10. #80
    Player
    Join Date
    Mar 2011
    Posts
    139
    RDM is a very bipolar community, it's split between those that want to be able to melee and others that just want to be backline mage jobs. You can't really blame SE for making Temper work on RDM only. The whole point of Temper is to allow them more of a melee opportunity, to allow one to cast it on other jobs would just defeat the purpose of Temper and turn it into another status enhancement for classes.

    If you look at the big picture RDM is getting a nice balance of update
    Melee=Temper
    Nuke=Thunder IV
    WHM=Raise II(ability to raise two people at a time rather then one is a nice utility to have)
    Spontaneity:

    This JA in itself has a huge varety of utility, if the casting is near instant to that of stun then it would be possible to raise 3 people, use a tier IV nuke instantly to finish off a mob, allow for back to back stuns if the timer is also reset. Odds are the ability duration is one minute so it would be possible to activate it to anticipate a time when stun is needed and you might need another one handy.

    It just seems like people are missing the point as what Temper is. it's not meant as another enhancement to give to players but an optional utility to improve the melee power of a RDM if they wish. In the old era of the game the ability for a RDM to melee wasn't as great as it is now.

    If you think of WoE, Dyna changes and even abyssea. The ability to melee and use magic is pretty important overall. In cases when it's not wise to cast magic off the bat the best bet could be either stand back and cure spam or help deal damage and create SCs, which adds another utility to the JA. a RDM could activate said JA open or close a SC and still have the ability to MB with a tier IV spell. With Temper by their side they have the chance to build TP even faster without having to use a sub or earring to give them double attack.

    Overall you just need to look at the changes on a more grand scale rather then a small test size.
    (9)

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