How much dev time do you think this took to implement? Effects team has to make a spell animation...and...that's it. Multi-Strikes already exists as a buff in the game, so putting it on a Scroll in spell form instead of on a Berserker's Tonic would probably take about 1 minute.
I'd like it to be AoEable as much as the next guy, but let's not overstate the amount of effort this required. It's literally possible (from a technical standpoint) for this idea to go from conception to implementation in less than 10 minutes total.
Aliekber of Carbamesh
RDM BLU SCH DRG PLD BLM NIN
Firstly, I am happy to see we didn't get yet another spell to cycle. At least that has gotten through to the devs, it would seem.
Secondly, I can interpret this one of two ways. Either there's something in the works that'll let RDM project or share their self-buffs with other party members, or RDM melee is about to get a buff to help make it a real contender in the front lines.
Either way, do me a favor, Camate, and ask them devs what they think of an ability to lessen our burden when rebuffing. My idea for a JA called Readiness is somewhere in one of the threads on the RDM boards. Could be useful and yet another step in that direction.
Edit: To prevent misunderstandings - Even with Composure's lengthening the effects of buffs, there's still the issue of time lost when rebuffing. A melee RDM usually has Enspell, Haste, Refresh, Phalanx to recast. Would be nice to have an ability to shorten the time spent rebuffing to give us more uptime doing other things, be it melee, heal or whatever. As I suggested it, Readiness would add the cast times of up to four enhancing spells and cast those on self. It'd be basically us gaining the effect of four spells at the same time (without the burden of multi-casting or spell effects stacking on each other, as Readiness could have its own animation effects). Just tossing that out to you.
Last edited by Duelle; 08-24-2011 at 08:57 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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