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  1. #291
    Player Doombringer's Avatar
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    Mar 2011
    Posts
    365
    Quote Originally Posted by Kristal View Post
    Shame Red Mages can't go all Gandalf... sword&staff ftw. (With staff being held in the sub slot.)
    For RDMs in FFXI, that would mean:
    * you gain the (magic) bonusses of the staff
    * you lose shield bonuses (if any)
    * you lose dual wield bonusses (if any)
    * you still lose TP if swapping the staff
    skyrim is gonna be SOOOOO fun. >.>
    (2)

  2. #292
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by saevel View Post
    Why would you be trying to melee them? That's just asking to die. THF's are insanely hard to hit, MNK's can CS and use Emp WS to nearly one shot you, BLU's will stun lock you the moment your within casting range, PLD's will just laugh at you as your won't scratch their paint. PVP is the one place you want to be pure page, stay as far away from the enemy as possible and wear them down over time. If you stay away your basically invulnerable, if you get close you provide them with a chance to use their abilities and seriously hurt you.
    Well me I melee because the mp cost of elementals is awful even with the damage they deal as well as the long casting/recasting times between them. This combination in it self is why I PREFER to melee RDM more than use magic. Meleeing also allows my Refresh 2 to restore more mp while I wait on recasts for my highest tier spells. I usually RDM/DNC because of sambas which also assist my regen 2/ refresh 2 spells for keeping up hp/mp as well as the steps that lower defense and evasion further than Dia and Gravity can accomplish. Gravity, slow, quick step, and blind2 helps with thieves, paladins arent really all that much of an issue when you have higher tier protect and shell combined with fully merited phalanx 2 and keep them bio ii to reduce thier attack power to lower damage taken. I cant say much about going against a Blu mage as I havent faced many BLU Nm or anything else for that matter but silence, paralyze, and keeping up barthunder I imagine would help reduce to effectiveness of any stun type moves and so would having your own shock spikes up to help stun them.

    In any case paralyga, slowga, and any other -ga spell for rdm I was only referring to in terms of soloing and dealing with links a little more effectively. Slowga, paralyga, silencga, sleepga, when used in combination all reduce the overall attack rounds a mob would have to attack you giving you extra "free shots" if you will to damage the mob further than you otherwise would without them. These ga spells would also prove useful in battlefields with multiple mobs that need to be defeated in a time limit. I just always believe in having more than one of anything (healer/nuker/enfeebler etc.) RDM is unique as that it can serve as a stand in to any of those roles with little gear change needed to do so though they are still helpful to have.
    (0)

  3. #293
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    based on the descriptions I agree they would be casted on a party member and that party member will receive that effect.
    (0)

  4. #294
    Player
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    Mar 2011
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    1,003
    Quote Originally Posted by CapriciousOne View Post
    based on the descriptions I agree they would be casted on a party member and that party member will receive that effect.
    Stop double posting and replying to thin air. It's bad forum etiquette.
    (0)

  5. #295
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by CapriciousOne View Post
    based on the descriptions I agree they would be casted on a party member and that party member will receive that effect.
    Are you on about the JA's? If so they are able to be cast on others.
    (0)

  6. #296
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    What's the point of our set effect on AF3? Enhances composure so that our enhancing magic lasts longer on others. That's pure crap seeing as RDM has maybe 3 spells that we can cast on others despite having the highest enhancing skill not counting Phalanx II, a merit spell. Regen/Refresh/Haste is about all we can cast on others. RDM nukes are as bad on Voidwatch NMs as they were at 75 on Kings/Sky Gods. RDM has nothing to contribute to anything in FFXI outside of our merit spells. Our nukes are second-rate, our cures are third rate, our debuffs are nice but not even by a wide margin. We have Slow II which is still only 75% as good as Carnage Elegy, WHM is getting Addle but we can't get Cure V. Boost-Spells are nice at 95, can get +20ish STR with good enhancing magic but guess what WHM gets the AoE version.

    Seriously everyone says RDM contributes with good enfeebles but our enfeebles don't make much of a difference. Blind/Blind 2 are a joke. Poison is insignificant. Paralyze has trouble landing and is random. Slow 2 is decent but TP moves are what kill alliances. Dia III is great but it's a merit spell. All of our good enhancing spells are self-only except for Refresh II which isn't even useful anymore since everyone can Convert and Refresh themselves, making Refresh II a novelty. Our barspells are stronger than WHM but we don't have the gear to augment them and can't aoe them either. RDM is a bad, bad job.
    (0)

  7. #297
    Player
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    Mar 2011
    Posts
    1,401
    I hate how SE has made almost every NM immune to Sleep/Gravity/Bind/Silence since Rise of Zilart came out. Our primary task as a RDM is to debuff. If you make NMs that are immune to debuffs, then let's start making NMs that are immune to Great Katana damage or Great Axe damage.
    (2)

  8. #298
    Player Stylin's Avatar
    Join Date
    May 2011
    Posts
    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ophannus View Post
    WHM is getting Addle
    I'm sorry, I agree with most of what you're saying but I don't understand this. Why is this such a sticking point for everybody? Addle isn't even that spectacular.
    (1)

  9. #299
    Quote Originally Posted by Stylin View Post
    I'm sorry, I agree with most of what you're saying but I don't understand this. Why is this such a sticking point for everybody? Addle isn't even that spectacular.
    Not to mention that people knew that WHM was getting Addle for months now, since October of last year.
    (2)

  10. #300
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    It's a sticking point because they keep saying it'll upset game balance if other jobs get stronger cures and will ruin WHM's uniqueness yet at the same time give away everything that makes RDM unique like Refresh/Dispel/FULL STRENGTH CONVERT and now Addle. At 99 BLM/RDM will get Haste too.
    (1)

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