Funny thing is is sch sub is most efficient in comparison to rdm sub when it's spamming cures but that's the same situation where vert will crush it.
Funny thing is is sch sub is most efficient in comparison to rdm sub when it's spamming cures but that's the same situation where vert will crush it.
Wow this thread just attracts all kinds of <thread name>.
Yes that is EXACLTY what i'm doing, now, ignoring your idiodic comment i didn't respond to him becaus eit's obvious he's trolling unless he is incredibly retarded. Convert means shit, i even explained that already read the damn posts, the redcuded Mp cost from light arts + Conserve Mp trait, +sublimation ( i guess you forgot that? the irony..) will outweigh that convert and here is the biggest kicker... convert is a 10 minute recast. you're up shit hill if it runs out during that cool down where as /sch will keep on kicking. but a proper whm/sch will not have Mp issues.
I'm not ignoring convert, it simply just dosn't matter since i have been thru this same argument/debate with every whm/rdm who thinks since they burned it to 90 or play it once a year they "know better" /rdm does not compete..not sure how many ways i can beat it into people's head but this is the curse of the player base. take it for what you will.
Again, you didn't read any other post did you? i already explained this. sub matters very little in abyssea, but SOME fights you WILL run into issues. (there is that read again)two things. first if MP is irrelevant why are we having this discussion? nobody cares about SJ in abyssea you have infinite MP. I almost never use convert in abyssea either so i could be SJ less and be fine.
Af3 legs do not have refresh.......if you are refering to that converts mp cost to cure that is bascily a conserve Mp for cures...but very minimal, and often unoticable. it is ironicly in fact what are trying to acheive if you simply...sub sch in the 1st place..Now in situations where you will easilly run out of MP... its still hard to imagine that you will run out of Mp with the amounts of MP regeneration that exists [6 autorfresh gear very easy to get, AF3 legs, refresh2, ballads or cor rolls....].
you won't always have the luxery of a brd and cor in the same party all the time. and as /rdm you most defiantly will need both to keep up MP in difficult fights.
You defaintly have no idea how to properly use WHM, if you think it is a "200 mp" diffrence. this was a very dumb response if you don't understand the combined value of Mp being saved over time of EVERY spell you cast under light arts. i have whmed for the last 5 years and have had my share of many cure bombed fights and have came out just fine. the ONLY close call i EVER had with MP was when i was curing a MNK/NIN on indrik who had no PDT set or was to busy wasting time with shadows and that is because i didn't have time to sublimation due to constant cure bombing, the amount of Mp i spent a /rdm would have ran dry a long time ago. and i didn't even run out of mp i got down to 300 mp before he finnaly got one shotted. and if he hadn't sucked would have actually killed it because it was at 10% when he died /rdm will NEVER be able to keep up with what i went through that day.But imagine you are curebombing without serious MP regeneration. Both will do what? 15 cure Vs max? SCH will save you 200MP, but the whm/rdm has 1200 more mp to use. Then your argument just become useless, as its obvious that /sch will run out early, due to having twice less MP. unless you find me a mysterious ability that reduces cure cost by 50% constantly from sch?
it's abyssea... (you're lack of reading skills again), i didnt say i couldnt cure one as whm/rdm but since it is an inferior sub to /sch i never had a reason to use it. i don't even go below 1k mp when solo healing a mnk on empousa. try again.In abbysea sj doesn't matter, yes, yet you give an example inside abbyssea. By the way, empousa, seriously? Are you kidding me? What is hard about that mob? And indrik? You cannot cure a MNK/WAR solo as WHM/RDM?
Trolling and speaking facts are 2 diffrent things. you must be trolling if you want to put it that way.You have to be trolling, I don't know what to say.
Last edited by Vortex; 08-21-2011 at 03:51 AM.
wasnt there supposed to be a remove charm spell given to whm stated last month or so?
It did, actually.
http://wiki.ffxiclopedia.org/wiki/Sublimation
There is supposed to be a remove charm spell for WHM, they didn't say when they were implementing it though.
Wow, i am starting to think you are actually serious. Thread name definatily spoke truth, i am certainly done with this.
I think the main thing i didn't mention for /sch users is you have to actually be smart using it. and have actual knowledge of how sch works in the 1st place, to much to ask i guess.
Last edited by Vortex; 08-21-2011 at 04:14 AM.
Like I said rdm sub is useful for lowmanning certain NMs. Switching between Arts can be annoying and even get someone killed.
I'm not saying it's better than sch sub. I'm saying in that situation I rather have dispel available 100% of the time. I'm also yet to run dry on MP even as /rdm >.>
Also: let noobs melee and die. It will help them learn XD
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |