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  1. #1
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    Quote Originally Posted by Olor View Post
    Oh yeah, so what, you're one of those buttersheep bsts that uses nothing but sheep for everything?

    Guess what, the only way a bst ever has a chance of getting invites to anything worthwhile is if they are packing dipper and ghetto treasure hunter. At 10K-14K EACH, that is pretty damn pricey.
    I wasn't as interested in laying out an argument as being flippant, given the general "content" of this topic. Basically, I just wanted to point out that every jug doesn't cost 100k a stack. Beyond that, the monsters produced by those jugs are actually better for pure damage than Dipper Yuly.
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  2. #2
    Player Olor's Avatar
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    Quote Originally Posted by SpankWustler View Post
    I wasn't as interested in laying out an argument as being flippant, given the general "content" of this topic. Basically, I just wanted to point out that every jug doesn't cost 100k a stack. Beyond that, the monsters produced by those jugs are actually better for pure damage than Dipper Yuly.
    Yes, but no one invites a bst to anything worthwhile for pure damage. If they want pure damage they will invite a WAR who not only does more damage than BST but can PROC ... so, I don't see what your arguement is.

    I promise -the only invites I've ever gotten to parties doing anything worthwhile as a bst is as ghetto treasure hunter when no THF was to be found. No one invites you on a seal run for damage. No one invites you to a big nm for damage. It is procs, heals, TH or go home.
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  3. #3
    Player Korpg's Avatar
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    Quote Originally Posted by Olor View Post
    Yes, but no one invites a bst to anything worthwhile for pure damage. If they want pure damage they will invite a WAR who not only does more damage than BST but can PROC ... so, I don't see what your arguement is.

    I promise -the only invites I've ever gotten to parties doing anything worthwhile as a bst is as ghetto treasure hunter when no THF was to be found. No one invites you on a seal run for damage. No one invites you to a big nm for damage. It is procs, heals, TH or go home.
    Not really, you just stand there while waiting for the proc(s), then after the proc(s) you zerg it down.

    If anything, you are just a placeholder for pop items.
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  4. #4
    Player Olor's Avatar
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    Quote Originally Posted by Korpg View Post
    Not really, you just stand there while waiting for the proc(s), then after the proc(s) you zerg it down.

    If anything, you are just a placeholder for pop items.
    Yes, exactly. This is what I am saying.

    So an ability which allows my uber expensive ladybug (which I am never allowed to melee with anyway except to put TH on) to "rage" and then disappear doesn't sound very useful to me.
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  5. #5
    Player Leonlionheart's Avatar
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    Quote Originally Posted by Olor View Post
    Yes, exactly. This is what I am saying.

    So an ability which allows my uber expensive ladybug (which I am never allowed to melee with anyway except to put TH on) to "rage" and then disappear doesn't sound very useful to me.
    Maybe you don't understand what Zerg means
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  6. #6
    Player Olor's Avatar
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    Quote Originally Posted by Leonlionheart View Post
    Maybe you don't understand what Zerg means
    And what percentage of worthwhile content is done via zerg now? Cause I haven't seen any of it. Or are you suggesting I waste my ladybug to kill that procced NM 1 second faster?

    Also, if you think this new JA is going to be so good - do you think it will make someone invite BST over a WAR? Will you be switching to BST because of this AWESOME NEW ABILITY?
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  7. #7
    Player Korpg's Avatar
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    Quote Originally Posted by Olor View Post
    And what percentage of worthwhile content is done via zerg now? Cause I haven't seen any of it. Or are you suggesting I waste my ladybug to kill that procced NM 1 second faster?

    Also, if you think this new JA is going to be so good - do you think it will make someone invite BST over a WAR? Will you be switching to BST because of this AWESOME NEW ABILITY?
    I don't think this was intended to be a job ability to invite BSTs for. I think this was a job ability to go "oh shi, Call Beast timer isn't up and my pet is about to die, and the NM is almost dead but it will rape me if I try to tank it." Which I'm sure it happens enough times to warrant this job ability. It could also be that this job ability will make soloing much faster, both inside and outside of Abyssea. Yeah, its costly, but since when has BST ever been a cheap job to level?
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  8. #8
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    Quote Originally Posted by Olor View Post
    I promise -the only invites I've ever gotten to parties doing anything worthwhile as a bst is as ghetto treasure hunter when no THF was to be found. No one invites you on a seal run for damage. No one invites you to a big nm for damage. It is procs, heals, TH or go home.
    While true enough, this doesn't sound like it relates to the new Beast Master job ability so much as FFXI and Abyssea in general.

    Would you care to meet the 5,000 other people who play melee jobs and have complained about similar issues?

    The solution boils down to "Do things in a circle of friends that doesn't mind one or two folks being on a job just to smack things." Not "Pretend you're surgically grafted to a ladybug." Pick-up groups have always been awful in every conceivable way, and FFXI should not be designed around them.
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  9. #9
    Player Olor's Avatar
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    Quote Originally Posted by SpankWustler View Post
    While true enough, this doesn't sound like it relates to the new Beast Master job ability so much as FFXI and Abyssea in general.

    Would you care to meet the 5,000 other people who play melee jobs and have complained about similar issues?

    The solution boils down to "Do things in a circle of friends that doesn't mind one or two folks being on a job just to smack things." Not "Pretend you're surgically grafted to a ladybug." Pick-up groups have always been awful in every conceivable way, and FFXI should not be designed around them.
    Sure, but I don't think it helps for players not to raise these balance issues.

    When development time is spent making an ability which at best, I won't use because it is too expensive instead of something which will make the job I like playing worth having along (not just out of pity/friendship) in a serious party - I feel like it is worthwhile to raise concerns.
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  10. #10
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    Quote Originally Posted by Olor View Post
    Sure, but I don't think it helps for players not to raise these balance issues.

    When development time is spent making an ability which at best, I won't use because it is too expensive instead of something which will make the job I like playing worth having along (not just out of pity/friendship) in a serious party - I feel like it is worthwhile to raise concerns.
    What if this new ability were viewed in the context of VoidWatch rather than Abyssea, though? Or some types of older content where Treasure Hunter and procs are both irrelevant? Or just with the assumption a Thief is present?

    I don't think you're misjudging what the ability will do, given the scope is narrowed to "What will it do for Olorinus in Abyssea?" It's an ability rather than a trait, so I think it's important to keep in mind that using it is a choice and it doesn't have to be ideal for everything.
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