Sch should have never been added. They shouldn't be able to outnuke or outheal blm and whm
Time Mage, Geomancer, Morpher pls pls.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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Brezerker, juggler, choco knight... so many andanced jobs they could make...
And even master jobs. assassin, tempest, necromancer, hell they could even bring in the princess job from enixs ogre battle.
I could see to unlock master jobs.. like assassin.. would require thf and nin @ 99 and to unlick the job the 2 required jobs are DLV to 1..
Necromancer for smn n blm
brezerker.. war and drk...
So on and such..
Still plenty of missing FF related content...
Seem, I'm no proponent of complainers and whiners -- more often enough I go against people begging for things for jobs....
But then, there's this blaring issue of SE designing the game in a direction that alienates jobs and trying to say "oh, the next bit of content is good for you."
No, every piece of content should be accessible to all jobs. Its nice to have the option to level up multiple jobs, but when you turn that into a demand it becomes ridiculous.
Puppetmaster, when it first came out, was one of the most appealing and amazing sounds jobs in FFXI to me. You got a stagnant pet that you could upgrade and customize -- it was like Summoner without the perpetuation cost and Beastmaster with more ownership of the actual pet.
And since, it has been nothing but a disappointment. Anytime Puppetmaster caught a break, it was patched out as a glitch, and there hasn't been a single event where Puppetmaster was the preferred job. (I guess for a while Salvage was one, but even that wasn't a huge deal.)
Scholar was haphazardly handled and treated like it was going to be some kind of wholly special and unique mage class, then they turned it into a hyper complicated version of Red Mage and billed it like it was the nuking side of Red Mage's melee --- even though they've gone out of their way to keep Red Mages melee from being the preferred play style. So you end up with a thrown together excuse for a mage job with a joke role of "versatile mage" and nothing to offer on either side of its proposed abilities. If you've got electrical problems, are you going to call the general repairman who might be able to help, or the Master Electrician who can probably tell you exactly what's wrong over the phone? I think its pretty obvious.
And I agree with people when they say Scholar shouldn't be able to outnuke Black Mage or outcure White Mage -- they, in FFXI light, should be completely different from that. There are so many design options, and yet in lieu of any that could have worked to make Scholar a job you want to find to invite ALONG SIDE a Black Mage or White Mage -- we ended up here, in a world specifically designed to where its either White Mage, Black Mage, or bust.
And the list goes on across other jobs with regard to the blaring and ridiculous balance issues that should have been resolved years ago and just managed to get worse with the creation of Abyssea.
The update looks interesting and fun on the surface, but only when coming from the point of view of one of the jobs that isn't painfully unusable in 70-90% of the most active content. For those of us playing jobs with major issues, say Paladin, Dragoon, Puppetmaster, Scholar... its just another slap in the face. I don't see what's wrong, frankly, with wanting to be able to actually go to events and PLAY THE GAME on a job you actually like to play, as opposed to having to toss gear around anytime someone's doing an event so you can swap to a job you only have leveled because no one wants your main. And fine, the game's moving away from Abyssea -- but I can guarantee you, at this rate, the odds of me being able to do anything that comes out for level 96-99 with PUP are slim to none. And that, quite simply, is stupid.
Last edited by Horadrim; 08-20-2011 at 07:09 AM.
tl;dr
QQ Moar.
Honestly this is a pretty good update, for the most part. I'm a bit disappointed with THF PLD SMN & DRK but not really surprised either.
I'm just hoping they also start to do some of those WS & Enfeebling Magic "fixes". I'm tired of every NM being either immune or super-resistant to key spells that would make the fight much easier & justify having a dedicated enfeebler.
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