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Thread: Idiocy

  1. #161
    Player Soranika's Avatar
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    The argument still doesn't compel me to sub SCH. To each is their own. At the end of the day, it doesn't matter how much MP you 'save' with what subjob, but how effective you are playing within the limits of your ability. You can sub rdm or sch and STILL fail at what your job really is, WHM, if you spamming like an idiot, not prioritizing your spell and lacking knowledge of what life threatening abilities the monster your fighting has.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  2. #162
    Player DebbieGibson's Avatar
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    Solbadgirl
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    Valefor
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    Quote Originally Posted by Raksha View Post
    Thank you that makes a difference albiet small...

    As for /sch and /rdm:

    /sch will have 17% less mp drain than /rdm will

    let's give /rdm 15mp/tic over time with a 1450hp/mp vert set and perfect refresh use. (9+6 in autorefresh)

    /sch will, being generous, give 9mp/tic over time with perfect sublimation use.(3+6 autorefresh) Let's add perfect penury usage on cure 5 in here(unlikely, but w/e) for 1 more mp/tic so 10mp/tic.

    So first of all, in any situation where the drain on your mp is less than 10mp/tic the sub does not matter for mp purposes. In any situation where the drain on your mp is >10mp and less than 15mp/tic obviously rdm is superior for mp purposes.

    As you increase the mp drain past 15mp/tic sch will approach rdm in efficiency, however, this will not happen until you have already surpassed the ability of the whm to sustain itself alone. Both subs will be losing 10mp/tic when you have a 25mp/tic drain on your mp pool. Higher than this, /sch will be more mp efficient, however if you are continuously healing, both jobs are doomed to run out of mp. So in this case you need outside refresh, at least 10mp/tic in order to stay afloat, where both subs are equal. If you need more outside refresh than 10mp/tic then /sch pulls ahead. But you must also consider the case where you have a mob that is going to die fast, or somewhat fast, and in that case, I don't know which is better, someone else do that math. I will let this post only be about continuous fighting and MP usage.(despite how unrealistic that may be)

    If you have something to aspir then it is different, and many times you can sleep an mp battery mob off to the side if you want just to have for /sch. Let's say you can pull 150mp/70 seconds with aspir, that's an extra 6.4mp/tic and puts /sch ahead of /rdm by a decent chunk.


    Basically, if you're solo healing outside abyssea with no source of aspir, /rdm.(admittedly rare)
    If you have refresh atma(most likely the source of the change in attitude from convert>all), or a source of aspir, or gjallarhorn ballads, then /sch.

    So the question becomes, do all voidwatch mobs have mp?
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  3. #163
    Player DebbieGibson's Avatar
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    Quote Originally Posted by Leonlionheart View Post
    Still not even close to the MP you save from /SCH. /RDM is seriously stupid.
    Wrong sir, please sea my post above. The only reason /sch works is because of aspir or atma. Without those /rdm is more efficient. So make your decision based on area and mobs.
    (0)
    Last edited by DebbieGibson; 08-21-2011 at 05:05 AM.

  4. #164
    Player Zatias's Avatar
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    Sch sub also gives Conserve MP.
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  5. #165
    Player DebbieGibson's Avatar
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    Quote Originally Posted by Zatias View Post
    Sch sub also gives Conserve MP.
    I counted that

    Despite /sch improving due to minikin monstrosity, I will still most likely use /rdm just because it's easier to dualbox than having to pop all those JA all the time. In abyssea on whm main however, it's /sch all the way.
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    Last edited by DebbieGibson; 08-21-2011 at 05:08 AM.

  6. #166
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by DebbieGibson View Post

    let's give /rdm 15mp/tic over time with a 1450hp/mp vert set and perfect refresh use. (9+6 in autorefresh)
    I have to be reading this incorrectly. Are you saying WHM/RDM gets 15mp/tic with refresh1 and gear?

    EDIT: Oh, are you factoring in convert?
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    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #167
    Player Zatias's Avatar
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    Apologies. I get lost in walls of text ; ;
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  8. #168
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    Thanks for posting some numbers. It's less than shocking that, like everything else in FFXI, the choice is situational.

    Would taking the effects of Orison Pantaloons +2 into account have a more significant effect on one sub than the other, I wonder?

    I think it's worth noting that both jobs have different benefits beyond MP longevity, also. Especially given that "benefits other than MP longevity" is generally the deciding factor of what a White Mage subs inside Abyssea.
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  9. #169
    Player DebbieGibson's Avatar
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    Quote Originally Posted by Raksha View Post
    I have to be reading this incorrectly. Are you saying WHM/RDM gets 15mp/tic with refresh1 and gear?
    Convert is worth 7.2mp/tic with 1450hp/mp. Refresh is worth 2.2mp/tic after you take into account you have to cast it. the -.4mp/tic is for the fact you have to cure yourself before/after vert. I think probably 14.5mp/tic is more accurate, so possibly 24mp/tic drain is the break-even point.

    Also remember that the only thing minikin is doing is making it so what sub you pick doesn't matter in more situations, it just raises the threshold where dumping mp gives /sch the advantage over /rdm.
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    Last edited by DebbieGibson; 08-21-2011 at 05:16 AM.

  10. #170
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by DebbieGibson View Post
    Convert is worth 7.2mp/tic with 1450hp/mp. Refresh is worth 2.2mp/tic after you take into account you have to cast it. the -.4mp/tic is for the fact you have to cure yourself before/after vert. I think probably 14.5mp/tic is more accurate, so possibly 24mp/tic drain is the break-even point.

    Yeah I edited my post.

    Also I don't really see anywhere where you try to quantify mp drain. There is no mention of conserve MP or light arts mp reduction in your post. Perhaps my reading comprehension is suffering due to lack of sleep though so please point that out for me as well.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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