Yeah I have no idea what whm's have to be bothered about, they're pretty amazing.
A cure dot spell could be a nice tool but it would have to be at least that strong, regen's just not doing much.
Regen's not bad, but only because it lasts as long as it does.
I think the maximum duration is 1 minute 45 seconds? and can get up to 39hp/tick?
That's 1396 HP total cured, for a small amount of MP compared to Cure VI.
The real drawback is the stupid casting time, where it should be a quick cast spell, it takes like 3 seconds to cast so your party is dead by the time it's done...
Regen IV is 39 HP a tick for 75 seconds; assuming the White Mage has regen merits, Cleric's Briault, and Orison Mitts +2.
Regen has not fared well at all recently, with Cure Potency and MP regeneration both sky-rocketing. Which is a shame, since I really liked the line of spells.
In that case it's 975 HP, which is comparable to a (decent) Cure V, except over time.
Still not horrible, though I wouldn't merit Regen instead of bar potency because of it...
Actually sch could probably get a decent amount out of regen if perpetuance stacks with it, not sure if it does atm. Still stuck with a 5 second cast time and slow cure over that period of time.
Regen used to be incredibly useful due to the low mp cost relative to how much HP total it restored.
Now it's just a waste of casting time ; ;
But that's already been said. Just seconding it ;P
Restore is a good idea, don't know if the "ticks" should or would be helix-type ticks (10 seconds between each tick of regen) for a greater amount (~500) for 3 ticks.
RDM and SCH needs Plenilune Embrace strength cure that comes rolled in with a regen effect based on Enhancing skill.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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