I'm not quite so apocalyptic about Red Mage as things stand right now. There still needs to be some fixes to make the job stand out on its own as opposed to /WHM or /SCH, but it is nowhere near useless. The adjustments to NM enfeebling is welcome, though a rather startling indictment of the developers' bungled attempt at stopping Red Mages/Black Mages/Scholars from soloing NMs through Enfeebling/DoT. Though it will no longer be exclusive to RDM at 95, Addle is quite a valuable spell for the job and gives stunners a bigger window to stop -ga IV/tier V spells. The group 2 merit spells could stand an overall rise to the merit point limit to allow more improvement in their potency and effectiveness.

Some more attention to the martial side of RDM would be nice (Temper will be a great start if, in fact, it is limited to oneself and Accessionable), but it should not be treated as the magic bullet to the job's identity issues.