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  1. #51
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Malacite View Post
    I'm reserving judgment on Temper until we confirm that it is targetable and functions as Mythic Weapon style OAT and not Joyeuse.
    What's the difference exactly? The way it interacts with other forms of Double Attack? Meh. I'd be content with a straight +DA% like Fighter's Roll (except not random, obviously, since random strength buffs are COR specific -- it should be equivalent to a decent, but not perfect, roll).

    For current content, though, it doesn't matter how it functions or even what the duration/recast/cost/%DA given is, it's still crap. The target can get tp faster, but only by feeding tp to the mob faster, which everyone hates and fears. (Even if the TP moves themselves aren't dangerous, it still screws with proc timing.) Most melees aren't meleeing most of the time anyway. Regain atma and just pop in to WS is much safer, especially on things with dangerous AOE.

    If you didn't want the DRK in party to hit the mob once per round before, you certainly don't want them to hit the mob twice per round now.

    Even using it on the tank is slightly worse than not using it -- both sides get tp faster which makes tp moves come more often, annoying the BLM and slightly increasing the danger that one will land while shadows are stripped and the tank didn't get them back up due to recasts/paralyze/silence/whatever.

    It would be great for content like classic Dynamis, Limbus, Einherjar, or Nyzul where you have a lot of mobs to kill in limited time, probably have some CC'd, and you want to deal as much damage to them as possible quickly without worrying about how much TP you're giving them. But that kind of content doesn't exist anymore, or only exists in its level 75 form which will be even more trivialized by level 95 players than it was by level 90s. Current content is all about the endurance fights on single targets and TP starving the mob (not to mention reducing the number of players in AOE range) is a crucial part of the strategy for nearly everything.

    Unless and until SE brings back many vs. many content, Temper will have little use and less desirability.

    Still waiting for that enfeebling magic update too - it'd be nice if every NM under the sun wasn't either super resistant or outright immune the spells that would help most for that fight - like Silence, Break, Gravity etc. God forbid a RDM may actually be able to perform it's intended function.
    That's why SE gave us Addle, which actually works on spellcasting HNMs (because unlike other enfeebles, its effect when it lands is not powerful enough to drastically reduce the difficulty of an 18-on-1 fight). Why they then turned around and gave it to WHM, I have no idea -- it's not like WHM have trouble getting into parties. But maybe WHMs will decide that they're too busy to keep up Addle and suggest that the party invite a RDM to do it. (Or maybe they'll actually have resist problems with it -- after all, they don't have +40 skill from their AF, AF2 and AF3+1 alone; for that matter, they don't even have an A+ rating in enfeebling.)

    I'm less bothered by BRD getting a similar spell, since, for one thing, they might stack. Songs generally stack with non-songs with similar effects. Even if they don't, BRD is rare enough to not be a major threat to another job's invite rates.
    (0)

  2. #52
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Olor View Post
    well, if RDM had procs, no one would be whining about abyssea. But since the majority of jobs got a raw deal on that - and most of the good gear out there now is found in abyssea - why shouldn't people complain?

    I mean, I dunno man, do you like having to level a job you don't want to play so you can get gear for the job you do want to play (kind of pointless to even bother with the gear since no one will let you join their nm runs anyway)?

    I don't. I mean seriously. Why shouldn't rdm complain? What is there to do outside of Abyssea?

    Voidwatch? Crappy drops, wonky system, no one wants to do it.
    Dynamis? Mostly outdated gear, a few new items that pretty much no one is interested in bothering with since better stuff can be had easier in abyssea?
    Salvage? lol.
    Campaign? omfglol

    So, yeah, I can see why people are asking for an ability which will allow them to get invites on the job they want to play.
    you speak about lvl90 content. Move to lvl95(99)!
    what do you know about lvl95 content?
    Voidwatch tier II might get good drop (still need to fix drop system)
    if the DA spell is not self only its a nice buff
    Dynamis? hello relic+2 mats
    (0)

  3. #53
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Rdm had it golden all that time at 75. Us drk's dont wanna hear it'
    (1)

  4. #54
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Fredjan View Post
    SCH- Won't break 1k, but using Rapture + Savant's Bonnet +2 (+60%) you're capable of doing 1500+, which is stronger than a WHM's Cure VI usually. That isn't factoring abyssea (cruor buffs or atma) either. There's a reason they haven't given SCH this yet, and I think that's probably one of the reasons.
    Did you consider the weather bonus that SCH can full-time with Aurorastorm + Korin Obi + Twilight Cape? Without that I believe SCH has access to 38% gear potency. With the 15% from Weather + obi + cape (always procs), which is multiplied outside of (and not subject to) the gear cap, SCH now gets a possibility of +59% (1.38*1.15 floored) to cure potency with Aurorastorm, without atmas or Rapture. I believe that would put Cure V well over 1k. I put my standard numbers standing in Jeuno into Furen's cure calculator, used 38% gear potency and light weather and got 1071. That's without the Twilight Cape bonus, which should bring it to 1120 (cape + obi considered together at 1.15 multiplier).
    (0)

  5. #55
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    RDM has only started being useless since the level cap raise from 75, so "as ever is" not really the best way of putting it.
    (0)

  6. #56
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    i like my refresh wh0res~
    (0)

  7. #57
    Player Phen's Avatar
    Join Date
    May 2011
    Location
    Bastok
    Posts
    46
    Character
    Phen
    World
    Lakshmi
    Main Class
    THF Lv 95
    Welcome to thf/drk/pld town. It is suffering.
    (0)

  8. #58
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Precisely - if Temper doesn't stack with Double/Triple Attack ala Joyeuse, then people are going to hate it. Especially since that means it can't proc on WS.

    So no, it's pretty far from "meh" if that's how it works.
    (1)

  9. #59
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Inside Abyssea, Temper will probably not turn out so hot... But Outside, it should prove to be extremely useful even if it works like Joytoy.

    I think the interesting points about Temper that we'll have to wait to see are if it stacks with DA/TA/QA (Unlikely I feel ), if it can be casted upon others (I'm guessing it'll be your immediate party only, like Refresh/Regen), how much it'll OAT, and if it works on both main-hand and off-hand weapons (or both fists for H2H).
    (0)

  10. #60
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    RDM at 90 is a RDM75 with Tier 4 nukes and a stronger refresh.
    (5)

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