Part of is people needing to shift their view of RDM away from a WHM wannabe (That means no Cure V, kiddos). Rest is SE actually giving them the tools to be their own entity. Temper is a step in the right direction if it's actually good, but things like WS restrictions and accessible equipment options must also be looked into and built upon.

As is, gauging the job's worth based on Abyssea's proc system isn't the best way to go about it. Hell, judging any job based on atma and cruor buffs is also silly, since they're not gonna be there forever. And while the game is currently more low-man friendly than it's ever been, that doesn't mean you need to exclude people from a given job.