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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Neisan_Quetz View Post
    I count +70 enhancing max for sch from a quick search on XIAH, and +79 for Rdm. Care to tell me where the missing 10 skill is coming from? Also Phalanx 2 was buffed so it's equal-ish to 1 at 5/5 now, with longer duration from Rdm (although you only get cape+feet+2/5 set bonus for duration as opposed to 5/5).

    EDIT: Forgot waist slot for Sch
    Re-looked into it myself, you're right. I must've had an error when I looked into that. >_> I stand corrected.

    I did do some looking into Cure V, however, and to give people an idea what RDM and SCH are capable of with this spell:

    RDM- You're lucky to break 1k. Cure potency, on RDM, reaches up to ~42% at this point as far as I'm aware, using Augur's gloves and Estoqueur's Houseaux +2 (The large MND boost beats 1% extra from serpentes).

    SCH- Won't break 1k, but using Rapture + Savant's Bonnet +2 (+60%) you're capable of doing 1500+, which is stronger than a WHM's Cure VI usually. That isn't factoring abyssea (cruor buffs or atma) either. There's a reason they haven't given SCH this yet, and I think that's probably one of the reasons.

    I do have to laugh @ the raise 2/3 additions to these jobs though. Seems kinda pointless with the ease EXP is to get.
    (2)
    Last edited by Fredjan; 08-20-2011 at 09:38 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99