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  1. #1
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    Precisely - if Temper doesn't stack with Double/Triple Attack ala Joyeuse, then people are going to hate it. Especially since that means it can't proc on WS.

    So no, it's pretty far from "meh" if that's how it works.
    (1)

  2. #2
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Inside Abyssea, Temper will probably not turn out so hot... But Outside, it should prove to be extremely useful even if it works like Joytoy.

    I think the interesting points about Temper that we'll have to wait to see are if it stacks with DA/TA/QA (Unlikely I feel ), if it can be casted upon others (I'm guessing it'll be your immediate party only, like Refresh/Regen), how much it'll OAT, and if it works on both main-hand and off-hand weapons (or both fists for H2H).
    (0)

  3. #3
    Player
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    Mar 2011
    Posts
    1,401
    RDM at 90 is a RDM75 with Tier 4 nukes and a stronger refresh.
    (5)

  4. #4
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Ophannus View Post
    RDM at 90 is a RDM75 with Tier 4 nukes and a stronger refresh.
    Could be worse. SMN at 90 is a SMN75 with higher perpetuation cost and the ability to quickly remove 100 MP. According to patch notes SMN at 95 will be the same. At least they'll fix everything at level 99.
    (0)

  5. #5
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    I thought Temper would just be a 5%~ increase to Double Attack.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
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    1,401
    Eh SMN can be good in Abyssea, I see some sweet 4-5k Heavenly Strikes, 8k with proc. Ifrit's Favor can give your party +25% DA when capped, that's pretty wonderful, especially outside Abyssea when ppl will miss VV/Apoc
    (0)

  7. #7
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Ophannus View Post
    Eh SMN can be good in Abyssea, I see some sweet 4-5k Heavenly Strikes, 8k with proc. Ifrit's Favor can give your party +25% DA when capped, that's pretty wonderful, especially outside Abyssea when ppl will miss VV/Apoc
    I'm not saying it is bad. I'm saying nothing changed. While RDMs actually got new spells, even if IV spells aren't that fancy.
    (0)

  8. #8
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    Quote Originally Posted by Ophannus View Post
    Eh SMN can be good in Abyssea, I see some sweet 4-5k Heavenly Strikes, 8k with proc. Ifrit's Favor can give your party +25% DA when capped, that's pretty wonderful, especially outside Abyssea when ppl will miss VV/Apoc


    o-O the hell? Really?
    (0)

  9. #9
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malacite View Post
    o-O the hell? Really?
    And would it surprise you to know that I've been turned down constantly when I offered this to people? They rather have nothing... no seriously, they wanted nothing up instead.
    (0)
    My other car is a summoner.

  10. #10
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I'm not quite so apocalyptic about Red Mage as things stand right now. There still needs to be some fixes to make the job stand out on its own as opposed to /WHM or /SCH, but it is nowhere near useless. The adjustments to NM enfeebling is welcome, though a rather startling indictment of the developers' bungled attempt at stopping Red Mages/Black Mages/Scholars from soloing NMs through Enfeebling/DoT. Though it will no longer be exclusive to RDM at 95, Addle is quite a valuable spell for the job and gives stunners a bigger window to stop -ga IV/tier V spells. The group 2 merit spells could stand an overall rise to the merit point limit to allow more improvement in their potency and effectiveness.

    Some more attention to the martial side of RDM would be nice (Temper will be a great start if, in fact, it is limited to oneself and Accessionable), but it should not be treated as the magic bullet to the job's identity issues.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

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