Sorry if most of this is head nodding and agreeing, but I found your comment to be unusually agreeable, even if we have varied opinions about Cure V.

Quote Originally Posted by SpankWustler View Post
I leaned on Esuna pretty hard in Einherjar and sometimes in CoP Dynamis, but I guess it's continued usefulness depends on which junk monsters appear in events from here on out.
Don't get me wrong, Esuna is probably what I'd list as the second most useful thing as a White Mage just after Cure V. Certainly makes your life a whole lot easier. Also makes me wish SE would buff Afflatus Misery so it would be more equal to Afflatus Solace in use, instead of primarily being "degimp Esuna".

Quote Originally Posted by SpankWustler View Post
Same goes for really solid magic damage mitigation, it really depends on what kind of monsters pop up. Against generic mages or something that uses a strong light or dark attack, the additional 5% from Shellra V alone is less than epic.
I can't wait until we get some Barlight and Bardark. No offense to Bards, but I see no reason a White Mage (and by extension, Red Mage) shouldn't have these.

Quote Originally Posted by SpankWustler View Post
Giving Cure VI to non-White Mages with healing magic would also be a solution. I think the result would be similar to adding an extra cure, as far as MP efficiency goes.
This is another thing I thought about suggesting. Or rather, I was going to say "I'd be less offended if you were just asking for Cure VI" as a retort to Red Mages and Scholars asking for more cures.

Quote Originally Posted by SpankWustler View Post
This would enable Red Mage or Scholar to take over the healing role in a pinch, but due to MP costs they wouldn't be able to cast much other than vanilla support spells. Essentially becoming the worst White Mage in all of Vana'Diel, but able to keep people alive.
This reminds me of one time where I got careless and got caught by Amnesia after using Dark Arts. Its one thing to intentionally cast an occasional cure spell while using Dark Arts, but main healing with it because you can't change sucks.

Quote Originally Posted by SpankWustler View Post
I get the feeling that there's a one guy on the development team who isn't so bright, but they all feel bad for him and let him work on a spell or ability sometimes. He's probably the dude who came up with the formula for Cure VI, actually.
I hope SE makes Cure VI what it should have been, somehow (I'd prefer an efficiency buff over a cost reduction, but I'd take anything at this point). Also, I'd really like classes that can heal to have a decent chance too.

Game balance is a difficult thing to do when dealing with 20 classes that have not just unique balance problems and individual look and feels, but also several secondary class roles. I really hope it all gets sorted out in a way that not only makes everything unique and useful, but also open to different play-styles within the classes themselves.

I'm sure being manaburn support only is about as interesting as only ever being a curebot.