I like your ideas as usual Sasaraixx. I'll support any Cure V alternative that works without being a reactive spamming of one spell, a la WHM.
1)I like your name for the healing helix the most! The concept is a little too abstract right now to know if it would turn out useful. I can see if you have 200+ HP ticking at the frequency of regen then you get essentially a Cure V result in the time it takes to cast Cure IV or a bit after. That may be enough.
My problem with this is it just seems so ordinary. I'm more a fan of SCH keeping a party alive by not having to cure at all, which was largely the case in old exp parties 40-75. I think they can do this by boosting Adloquium and Animus enough that we keep the attention on the tank ensured, and by introducing phalanx/stoneskin style damage mitigation alternatives like the Glyphs that Judge posted a while back. If Abyssea-style "balance" is kept, it may not be possible to make enmity and TP control matter anymore, though, so Sanare it is!
2) Sotek had mentioned something like this and I like it. Maybe a JA you use before strat that makes the strat last a period of time instead of wearing off with one spell, but during that time you can't switch arts?
3) very much in support of boosting storms and animus. For storms, I'd go with the Geomancy JA that increases the target's current weather to double weather and adds a bonus associated with the element (double attack for fire, critical hit for wind, etc.). Most importantly, I'd put the JA on a timer so we can maybe have it applied to one or two people at once, but not the whole party. I'd rather have this idea of trade-off than just replace all current tier 1 storms with a different tier 2 to cycle for everyone. Geomancy would be a nice merit ability where you can reduce the recast timer with upgrades, and would be a natural 99 extension of Stormsurge imo.
For Animus and Adloquium, I like the idea posted here of a party-target Modus Veritas ability that increased potency and decreased duration of tick based buffs. Again, make it so we can boost regen (or Sanare!), Adloquium etc. on maybe one or two people based on the recast.
5) Gear is where I don't think we need help. I often see Aurorastorm + Korin Obi + Twilight Cape left off of our cure potency considerations. With these, you can force light weather bonus to proc 100% of the time, and our current available cure potency stands at 59% (1.38 gear x 1.15 spell + cape + obi), which is higher than WHM can get due to gear cap being 50% and WHM not being able to rely on weather without a SCH main. I think this is why SCH was left off of Roundel and Facio.


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