Quote Originally Posted by Economizer View Post
Tier 2 storm spells would already be overpowered enough as is, without giving them more overpowered BS on top of it. If you want storm spells to make people absorb the element, it should definitely be a separate spell, at the least.
How exactly is double weather an overpowered buff? If we're talking about healing, it's still the case that cure iv + double weather < cure v. Plus, we still have no reasonable alt heal while cure iv is in cooldown. Sch still could not pull main heal at all even with tier 2 weather.

Anyway ere's idea that I had:
Tier 1 and tier 2 can stack - giving a tier 3 weather.
Bonuses: Healing helix and normal helix have a reasonable punch at high level. IMO even tier 2 isn't a whole lot of a bonus when comparing high level heals and nukes.
Negative: Have EVERY element not of current tier 3 weather suffer penalty. Also, have weathers not manually removable, so you have to cast new weather in order to switch. This would make switching a little harder if you want to use it.