Quote Originally Posted by Bubeeky View Post
Could also give sch their own unique brand of cures that are reactive in nature, acting as a buff that automatically heals the recipient when they are hit, so like, for the next 3 mins or so, whenever the tank actually takes damage, the cure automatically gives him say, 100 hp back, no regen or direct cure involved.
The problem with that type of spell is it is either overpowered or completely useless. I could easilly see a fell cleave type situation where someone runs out and gathers 20 bats who do 15-20 damage per hit, but instead of killing them they run over and kill glavoid. On the flip side healing 100 hp's when a when a monster is pushing out 800+ AoE damage to everyone in range also doesn't work.