Quote Originally Posted by Economizer View Post
Giving other jobs Cure V itself currently would cause more problems then most people lend credit to it, at least for White Mage. Of course, there are people who don't recognize this because they hate the job. They claim that White Mages who don't support Cure V to other classes but instead support Scholar getting unique buffs are being lazy and not using their tools but requiring Scholar who are doing the majority of healing in a party to accession a few buffs are legendary heroes who shouldn't be considered in game balance, despite effective White Mages having to run up to the mob to do buffs that place the White Mage closer to the mob for longer. Then they count the White Mage having to risk its hide as reasons White Mage is more powerful then White Mage's most powerful spell, and count Cure VI as a mark of what a White Mage is, despite it not being the more efficient cure spell.
White Mage is my favorite job, and I'd be totally kosher with any job with healing magic recieving Cure V. I don't understand exactly what you're getting at with the huge sentence in the middle, since running in for four seconds to use a bar-spell or standing in range of a bat's truly lethal attack down to use Esuna has never made me feel threatened. It's very possible I'm missing your point there, though.

Cure V being far superior to Cure VI is a very valid point, though. As far as I can tell, Cure VI is going to be very MP inefficient all the way to 99 and probably forever. Still, having what's effectively another Cure V with a 100 MP penalty is very helpful in emergencies. It would be cool if Cure VI were adjusted somehow, but I doubt that will happen until it's confirmed that it still kind of sucks at 99. Maybe not even then.

It would be super-neat if every job with native healing magic received it's own way to deal with people losing more HP than Cure IV can handle, but I can't see how other jobs getting Cure V would render White Mage obsolete.