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  1. #51
    Player Ahrana's Avatar
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    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Quote Originally Posted by Bubeeky View Post
    Could also give sch their own unique brand of cures that are reactive in nature, acting as a buff that automatically heals the recipient when they are hit, so like, for the next 3 mins or so, whenever the tank actually takes damage, the cure automatically gives him say, 100 hp back, no regen or direct cure involved.
    The problem with that type of spell is it is either overpowered or completely useless. I could easilly see a fell cleave type situation where someone runs out and gathers 20 bats who do 15-20 damage per hit, but instead of killing them they run over and kill glavoid. On the flip side healing 100 hp's when a when a monster is pushing out 800+ AoE damage to everyone in range also doesn't work.
    (0)

  2. #52
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Well, it could be modified so that it can only heal a certain % of the hit, and each tier of the spell heals more, and so like if the spell healed 50% of the hit, you couldn't abuse it by gathering a bunch of mobs, but at the same time it would help supplement direct cures a little bit.
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  3. #53
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Why not make it a spell that gives -%pdt instead? That would make it far more unique, although that's more of a red mage sounding spell.
    (0)

  4. #54
    Player Drusenija's Avatar
    Join Date
    May 2011
    Posts
    92
    Character
    Drusenija
    World
    Asura
    Main Class
    SCH Lv 90
    Quote Originally Posted by Ahrana View Post
    Why not make it a spell that gives -%pdt instead? That would make it far more unique, although that's more of a red mage sounding spell.
    Isn't that basically Phalanx with a different formula? From memory, Phalanx knocks a certain amount of each hit taken (which is calculated before Stoneskin damage, which is why the two spells get used together).
    (0)

  5. #55
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Not exactly. Phalanx is a reduction of a certain amount of damage, which is why it works wonders for enemies that hit very fast, but with weak attacks. -PDT is a certain percentage of the damage taken, so it will scale with the damage received.

    Either way, I don't think it would help us at being better healers, unless the buff is brokenly potent. I'd prefer something predictive, like Reversal, or reactive, like Cure V.
    (0)
    Frejan from Ragnarok, at your service.

  6. #56
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    I'd imagine a solution would probably be something like Thaumaturge's Sacrifice from FFXIV, which for those who haven't played is a slightly gimper cure but with a large regen effect for 30 seconds.

    Or just have all 4 cure spells do this while under light arts (for SCH main only obviously). A kind of equivalent to WHM's Afflatus Solace.
    (0)
    Last edited by Alkimi; 08-28-2011 at 10:32 AM.

  7. #57
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    I have a few ideas for sch. Some of these may have been said before and if they were, I apologize.

    SE wants SCH to have it's own unique spells, so let's start with SCH's first two sets of unique spells.

    Tier 2 Storm spells: Would add Double weather effect, reduce damage taken by spells of that element, occationally absorb damage taken by spells of that element (much like tier II carol's but stacks with both carol's and bar spells), and Stormsurge merit stats are doubled (instead of +7 str on firestorm, +14 str on firestorm II if fully merited)

    Tier 2 Helix spells: Dealing double+ the damage of normal helix spells and lasting for 1:30-2 min. Would still work with Modus Veritas.

    Give a second Regain spell. Can make it 2 tp + a tick and stack with Adlo or can make it 3 tp + a tick and not stack.

    As for curing, we could gain a stance much like WHM has solace. But instead of adding stoneskin, add a potent regen effect. Make it stack with our actual regen spells. Cure 1 = Regen II, Cure 2 = Regen III, Cure 3 = Regen IV, and Cure IV = Regen V or maybe even what would be Regen VI.

    Another stance would be something that I read posted in this thread. Make it a stance that all strats you use, count double and use 2 charges. So you can use Rapture and do two powerful Cure IV's to help with curing.

    Make it possible for both these stances to be up at the same time.

    Can make the strat stance be for both light arts and dark arts. The Regen stance for light only and it can have a dark arts counterpart.

    Dark Arts counterpart stance can add a helix like effect of the element you nuke with on the mob, and can make it stack with helix and helix 2 spells.

    Let me know what you think and hopeful the dev's do something to help our healing.
    (0)

  8. #58
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    @Hawk
    No thanks on the DoT after nuking. First, you wouldn't be able to sleep nuke anything. Second, it would drive me crazy if I was going for azure or a staff trial kill and my second nuke got slightly resisted and the mob died from the DoT, not giving azure or staff kill credit. If I want a DoT I have no problem doing nuke + helix to choose when it happens. A regen effect after cures doesn't sound bad...

    I still think storm spells should be enhanced through a JA or another spell rather than adding 8 new tier two spells. A JA with a timer that makes us prioritize who gets the double effect, because in many cases, these would be extremely potent.

    Adloquium needs to be better. I don't know if I'd want to layer another spell on top of it, casting 8 times intead of 4, or using up two or four strats to Accession and/or Perpetuance them. I think this is where a JA would fit in nicely again. A Modus Veritas type that works on party members to double tick based enhancements and reduce their duration. Again you have to choose who gets the better version, and I'd say an instant JA is better than another cycle spell at this point.
    (1)

  9. #59
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    @Merton9999

    Well the DOT after nuke would be a stance. Meaning if you don't want it, for like sleep nuking, don't use that stance. Simple as that. It would be good for a larger HNM where you could stack with helix's and other dot's. And yeah, 8 more spells may seem bad, but they would replace regular storms so no extra macros.
    (0)

  10. #60
    Player Drusenija's Avatar
    Join Date
    May 2011
    Posts
    92
    Character
    Drusenija
    World
    Asura
    Main Class
    SCH Lv 90
    Quote Originally Posted by TimeMage View Post
    Not exactly. Phalanx is a reduction of a certain amount of damage, which is why it works wonders for enemies that hit very fast, but with weak attacks. -PDT is a certain percentage of the damage taken, so it will scale with the damage received.
    It's still conceptually the same spell; one is -fixed amount per hit, one is -% amount per hit. -%PDT is obviously much more useful, my point was just it's not a unique concept, just an evolution of an existing one ^^

    Another possible idea is to link it to our stratagems? That may not necessarily work due to the fact even at 90 they only recharge once every 48 seconds, but if you wanted to give Scholars access to Tier V+ healing magic (or even elemental magic for that matter), add a stratagem that only can be used whilst under the affect of Addendum White/Black that lasts for a single spell (like any other stratagem) that grants access to Tier V+ magic.

    You essentially are then saying that every cast of Cure V is going to cost you a stratagem. It also effectively limits your usage of the spell (so you're not replacing a White Mage), but still gives you access to powerful curative magic in a pinch. It also means you'd be consciously playing a healing role and locking yourself into it to some degree since switching arts will cost you your Addendum stratagem as a minimum and more if you wanted Addendum Black, which some people may not want. (It would make Enlightenment a much more appealing merit ability at the very least!)

    As an example (using "Arcana" as the name for this new stratagem):
    Light Arts (5 stratagems left)
    Addendum: White (4 stratagems left)
    Arcana (3 stratagems left)
    Cure V (3 stratagems left)
    Arcana (2 stratagems left)
    Cure V (2 stratagems left)
    Arcana (1 stratagems left)
    Cure V (1 stratagems left)
    Arcana (0 stratagems left)
    Cure V (0 stratagems left)
    -- at this point you have to wait for your next stratagem to charge --
    Cure IV
    Cure IV
    Arcana
    Cure V
    Cure IV
    Cure IV
    -- etc, etc, etc --

    Basically, you can 'spike' Cure in a pinch by spamming stratagems, but it's not giving your Cure IV and Cure V permanently to bounce between.

    I like Reversal better personally ^^ But just another thought to discuss.
    (0)
    Last edited by Drusenija; 08-29-2011 at 04:07 PM. Reason: Added example

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