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  1. #1
    Player Judge's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Judge
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I'd like to see Stoneskin2. Iron-hide or Steel-skin etc.
    blocking 600 dmg~ for a short perioud of time. 3 minutes duration instead of 5, 75ish mp cost, and 3 minute recast(minus haste effect)
    so in order to spam it more often you would have to use up strats. thus making it not a WHM replacement, just an alternative.
    having the party not take dmg in the 1st place would remove the need for higher cures.
    whms wouldn't feel that their territory is being invaded. RDM i guess could get it @ 99 too.
    (0)

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Reversal certainly sounds like a good concept. I think that aside from other adjustments the level should be a bit higher, but certainly a good idea, provided it doesn't break game balance.

    Hearing about Stoneskin II is interesting. One suggestion I could give would be to start off by uncapping the limit of damage Stoneskin absorbs (this would about double the amount absorbed) - this would mainly help Accessioning Scholars in a small way. A second tier should be much, much faster casting, and still be self target, with a greater amount absorbed then just 600 (given a long recast, ~1500 is closer to a fair amount, especially if duration is reduced). Even with White Mage and Red Mage getting it, it would be most useful for Scholars, assuming that it casts fast enough to be able to quickly run in and AOE it.
    (1)

  3. #3
    Player Drusenija's Avatar
    Join Date
    May 2011
    Posts
    92
    Character
    Drusenija
    World
    Asura
    Main Class
    SCH Lv 90
    Following on from our Sublimation concept, why not add in a new job ability? Let's call it "Sanguinem" (Latin for bleeding). Like Sublimation, it drains x/tic HP from you and stores it in a pool (to make it actually viable as an ability, you'd probably need it storing y:1 in the pool for each tic taken, much like Sublimation grants 3:1 MP:HP; if you had a 20:1 ratio, then you'd store 400hp per minute, which is roughly equivalent of 1 Cure IV every minute, hardly game breaking). It would need to stack with Sublimation though (this is where Regen spells are useful ^^)

    I'm going to link this to my Reversal idea. When Reversal is cast on a target party member whilst the Scholar is under the effect of Sanguinem, any stored HP is immediately granted to the target party member and the effect of Sanguinem is removed from the Scholar. So essentially it turn Reversal into an immediate Cure spell (whose potency is affected by the amount of time the Scholar was under the effect of Sanguinem), plus has the benefits of Reversal.

    Edit:
    20:1 is probably unreasonable due to the minor loss of HP to the Scholar for what you're storing. The 20 is probably okay, but it might be 20:3 for example so you'd lose 60hp per minute by having this up. When combined with Sublimation, you're losing 4hp/tick so 80hp/min. Still manageable with Stoneskin and/or Regen.
    (0)
    Last edited by Drusenija; 08-26-2011 at 10:17 AM. Reason: Changed ratio

  4. #4
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    If you want some sort of ability that works sortof like a hybrid of Martyr and Sublimation, it would probably be merited. The biggest problem would be making the cap no based on your max HP like Sublimation, because for a cure, this would be terrible unless it was at least half of your total HP, if it is an ability to you want use as an extra Cure IV or whatever. Better would be making the cap based on some mix of healing magic skill, VIT and MND, such as Cap = Skill + VIT + MND, or Cap = Skill + 4/3MND + VIT/2.

    I personally would try to avoid linking this to a suggestion about a spell that already Blinks/Absorbs damage, as considering balance issues seems to be a full time job for the devs already, but it is definitely something that may fit the job if it isn't useless.
    (0)

  5. #5
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Could also give sch their own unique brand of cures that are reactive in nature, acting as a buff that automatically heals the recipient when they are hit, so like, for the next 3 mins or so, whenever the tank actually takes damage, the cure automatically gives him say, 100 hp back, no regen or direct cure involved.
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  6. #6
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Quote Originally Posted by Bubeeky View Post
    Could also give sch their own unique brand of cures that are reactive in nature, acting as a buff that automatically heals the recipient when they are hit, so like, for the next 3 mins or so, whenever the tank actually takes damage, the cure automatically gives him say, 100 hp back, no regen or direct cure involved.
    The problem with that type of spell is it is either overpowered or completely useless. I could easilly see a fell cleave type situation where someone runs out and gathers 20 bats who do 15-20 damage per hit, but instead of killing them they run over and kill glavoid. On the flip side healing 100 hp's when a when a monster is pushing out 800+ AoE damage to everyone in range also doesn't work.
    (0)

  7. #7
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Well, it could be modified so that it can only heal a certain % of the hit, and each tier of the spell heals more, and so like if the spell healed 50% of the hit, you couldn't abuse it by gathering a bunch of mobs, but at the same time it would help supplement direct cures a little bit.
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  8. #8
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Why not make it a spell that gives -%pdt instead? That would make it far more unique, although that's more of a red mage sounding spell.
    (0)

  9. #9
    Player Drusenija's Avatar
    Join Date
    May 2011
    Posts
    92
    Character
    Drusenija
    World
    Asura
    Main Class
    SCH Lv 90
    Quote Originally Posted by Ahrana View Post
    Why not make it a spell that gives -%pdt instead? That would make it far more unique, although that's more of a red mage sounding spell.
    Isn't that basically Phalanx with a different formula? From memory, Phalanx knocks a certain amount of each hit taken (which is calculated before Stoneskin damage, which is why the two spells get used together).
    (0)

  10. #10
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Not exactly. Phalanx is a reduction of a certain amount of damage, which is why it works wonders for enemies that hit very fast, but with weak attacks. -PDT is a certain percentage of the damage taken, so it will scale with the damage received.

    Either way, I don't think it would help us at being better healers, unless the buff is brokenly potent. I'd prefer something predictive, like Reversal, or reactive, like Cure V.
    (0)
    Frejan from Ragnarok, at your service.

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