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  1. #31
    Player Parrow89's Avatar
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    Aug 2011
    Location
    Windy
    Posts
    20
    Character
    Rodrik
    World
    Shiva
    Main Class
    SCH Lv 99
    As having both SCH and WHM at 90 there are a couple of things I'd like to point out that I'm sad to see that SE didn't continue as the progression of spells continues.

    I was looking over the spell lists again between WHM and SCH and one question comes to mind. "Why hasn't Scholar's regen progression continued?"

    Looking at the spell lists Scholar gets spells well after both WHM and BLM except for one, and that's regen. Scholar is the only job that gets it early. Regen at 18. Regen II at 37. Regen III at 83? Wait! Stop right there!

    For comparison WHM gets Regen at 21, Regen II at 44, and Regen III at 66.

    For all the complaints that SCH doesn't have Cure V which I'm not a fan of. I would present the suggestion that we restore SCH to being the Regen kings/queens. Keep the merits for Regen on whm and get rid of the regen + on sch gear.

    My proposal is that Regen III goes to sch at 60, Regen IV at 80, and create a Regen V (or equal healing helix) and give scholar that spell at 95.

    Regen IV currently at base restores 600 hp total and costs 82 mp to cast.
    Regen V (or healing helix) I would propose at base restores 800 hp total and cost 100 mp to cast. Make it unable to be used with Accession.

    With this I could see healing again even in aby made better cause I dare not take my SCH into it anymore.

    Thoughts?
    (0)
    Last edited by Parrow89; 08-22-2011 at 07:31 PM.

  2. #32
    Player
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    Aug 2011
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    1,749
    It would keep with the theme of the job, and probably be useful for activities like Dynamis where the long haul is more important than desperately scrabbling to keep people alive. The number is a little low, though.

    An 800 HP Regen (40 a tick) would be just barely better than Regen IV with a Cleric's Briault and 5 Regen Merits. It would be a bit worse than Regen IV with Cleric's Briault, Regen Merits, and Orison Mitts. I actually took out my regen merits because I use the spell so rarely now in clutch situations, if that's any indication of how I think an even weaker regen than mine would fare.

    If the base were 45 a tick, 50 with Savant's Mortarboard +2, and it could be used with Ascension and Perpetuance, then it would be awesome for old content and re-vamped Dynamis. Still lackluster for Abyssea and VoidWatch, but it's not like every spell in the book needs to useful against things that hit like trucks launched from outer space.

    Not a bad idea at all, although your numbers were a little low. I can understand why you'd low-ball, since there's a big jump between Scholar's Regen III and White Mage's Regen IV.

    Healing Helix (PhysioHelix?) would ideally work something like a normal Helix. I think Cure III, with both the soft cap and the VIT modifier removed, would produce something that felt like a Helix spell in terms of the effect of MND. This would give about 400 to 500 a tick depending on the Scholar's gear, which sounds right considering it's every 9 or 10 seconds. I'm less sure of these values than I usually am, so if anyone can correct me here, please do.
    (0)

  3. #33
    Player Parrow89's Avatar
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    Aug 2011
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    Windy
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    20
    Character
    Rodrik
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by SpankWustler
    If the base were 45 a tick, 50 with Savant's Mortarboard +2, and it could be used with Ascension and Perpetuance, then it would be awesome for old content and re-vamped Dynamis. Still lackluster for Abyssea and VoidWatch, but it's not like every spell in the book needs to useful against things that hit like trucks launched from outer space.
    I find those numbers would work out really well. The low ball was also to include the fact that Scholars are not White Mages. I fully understand this and accept this. Which is why I support that we shouldn't get Cure V but still this would help the healing situation some. This is far from a solution but a step in the right direction imo.
    (0)

  4. #34
    Player Fadnog's Avatar
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    Mar 2011
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    40
    Character
    Fadnog
    World
    Carbuncle
    Main Class
    BST Lv 99
    I like the idea of a helix like heal. My idea for it would be something like:

    Paulatim Sanare: (To heal gradually; in latin): It heals the target for like 300ish and adds a buff that is separate from regen that heals like 40ish hp/tick over a minute, which will end up healing 800 hp.

    Then allow the buff so that it can stack with other regen effects. While the spell's regen itself isn't the strongest, if you can stack it with other regen effects allows us to heal more over time then a single regen effect.

    Another option could be to make the spell's helix regen heals a % of initially healed hp a tick rather then a flat amount.
    (2)
    - Fadnog -
    BST99 BLU99

  5. #35
    Player Parrow89's Avatar
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    Aug 2011
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    Windy
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    Character
    Rodrik
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Fadnog
    Paulatim Sanare: (To heal gradually; in latin): It heals the target for like 300ish and adds a buff that is separate from regen that heals like 40ish hp/tick over a minute, which will end up healing 800 hp.
    I really like the concept and name as it keeps with other scholar abilities. Though I'd might want to make it a JA with a 5-10 min cooldown timer.

    Revised as if a Job ability:
    Paulatim Sanare: Your next healing spell will also apply a heal over time effect equal to the amount healed.

    Formula for which would be:
    (Amount healed)/20 So the amount healed would be restored over a min just like a regen spell.
    (0)
    Last edited by Parrow89; 08-22-2011 at 08:30 PM.

  6. #36
    Player Parrow89's Avatar
    Join Date
    Aug 2011
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    Windy
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    Character
    Rodrik
    World
    Shiva
    Main Class
    SCH Lv 99
    With both giving SCH regen up to where we should be and this as a job ability I think that would bring a good buff to the light arts side of things.
    (0)

  7. #37
    Player Fadnog's Avatar
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    Mar 2011
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    40
    Character
    Fadnog
    World
    Carbuncle
    Main Class
    BST Lv 99
    I like the idea of it being a JA instead of a spell, as it will also allow us to heal the appropriate amount to the given situation without having to use more MP then we have too. I think this would work well as so long as its not made into a stratagem and its just a normal JA.
    (0)
    - Fadnog -
    BST99 BLU99

  8. #38
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Parrow89 View Post
    I was looking over the spell lists again between WHM and SCH and one question comes to mind. "Why hasn't Scholar's regen progression continued?"
    This is something that really didn't make sense to me either. Sure, you could argue that White Mage should have all the tiers too or something, but a big part of the "Scholar" concept is changing battlefield conditions, which should include DoT.

    Bigger reliance on Regen spells would really help, especially since Scholar should be the "X over time" king.

    Reading what everyone said here, I would prefer a potent healing helix over a job ability that makes a cure into a helix, unless of course, the job ability is a strat. But a helix spell would be better in the first place. It could even be more potent then what SpankWustler is suggesting depending on the recast timer. If the spell is a larger cure but always affected by weather, and has a fairly long recast, like 20-40 seconds, it could still work. Of course, a smaller cure would have to have a shorter recast, correspondingly.

    On a somewhat unrelated note, inspired by this discussion, perhaps Scholar should get a job trait or spell that makes other jobs in the party affect it. For example, a Red Mage in the same party as a Scholar would make it so the Scholar could boost Fast Cast by 5% (or maybe Magic Accuracy) for everyone in the party. Or a Black Mage could do something with either Magic Attack or magical damage. Then again, this concept might not work well, plus it somewhat feels like Corsair's rolls getting a bonus depending on party members.
    (0)

  9. #39
    Player
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    Jul 2011
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    26
    I like these last few suggestions for SCH. They would make it more unique, leaving the higher Cures for WHM but still giving something to SCH that is viable and in-tune with the job all unique. Only change I would make if Regen V were added would be to make it usable by Accession as that ability is something that makes certain buffs far more interesting on SCH than any other job.
    (0)

  10. #40
    Player Ank's Avatar
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    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Always felt like SE was going to make sch the regen king, and then realized they already gave whm regen merits/gear out the butt and said screw it.
    (0)

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