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  1. #1
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    Quote Originally Posted by Sotek View Post
    Honestly, if so many people think FFXI should have just one job capable of main healing, I'm not going to argue.
    If it's any comfort, this argument is usually made by people who play White Mage in such a way that they think Cure V is the job's singular strong point.

    Personally, I'd love to see at least Scholar gain some effective healing abilities beyond "Cure IV with all the fixins' and gravy". Cure V, Cure IV and 1/2 with Bonus Regen, Humpty Hump's Healing Helix; whatever.
    (1)

  2. #2
    Player Raksha's Avatar
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    Mar 2011
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    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    If I had a second spell exactly like cure4 in every way (except different recast timer), I think that'd be pretty adequate for my purposes.

    The biggest issue is having a second decent cure to spam on tanks.
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #3
    Player Gaiben's Avatar
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    Mar 2011
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    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    I <3 SCHs. Looking at the different threads for wanting Cure V between RDM and SCH, SCH maybe be shorter, but is a lot more detailed and intellegently surefooted. While the RDM one is full of arguments and debating. I guess that is the difference between a job that is the grab bag of can do almost anything without trying and the job that can greatly excell, though only when putting one's mind to it.

    I really hope SCH gets something that reflects its tactical intellegence. /Cheer SE, you can do it!
    (1)

  4. #4
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    Quote Originally Posted by Economizer View Post
    stuff
    Have you read my argument for Cure V? I've posted it enough, it really is quite annoying that seemingly no one has actually taken notice of it.

    Remove the reduced enmity on Cure V/VI.
    Give White Mage a Job Trait that covers that loss, carrying over to all Cures (potentially -agas, too).
    Give Scholar Cure V.

    Cure V on Scholar becomes a hate magnet, a spell that's just there because relying on Cure IV in dire circumstances is retarded. Outside Abyssea it would be what Cure VI is for White Mage, a spell that shouldn't even be cast unless, idk someone failed Stun and fast healing becomes more important than MP efficiency (with the obvious difference being White Mage still not having to worry about enmity). Mainly I've only wanted it for Abyssea because Scholar is very stretched there (to the degree where it might as well not even exist, but thats more due to Staggers), with my loss in interest in this being due to the fact that Abyssea is coming to a close. I'll give you the benefit of the doubt in regards to future events for now, but so far Voidwatch hasn't really displayed the need for an Alliance, so I'm not expecting it. People are still going to prefer White Mage because Cure V and VI offer a sense of comfort, White Mage has four healing spells where Scholar has two. Scholar should be able to rival White Mage, even if it's just a issue with perception, it's still an issue. I'm probably in disagreement with the rest of the Scholars, since really I just want a healing spell I'm hardly going to use, where as most want a spell they would use; which is why I must confess confusion at how giving Scholar better healing capabilities is a better option - in a White Mages opinion - than giving Scholar its own version of Cure VI.
    (2)

  5. #5
    Player Siiri's Avatar
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    Mar 2011
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    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sotek View Post
    Have you read my argument for Cure V? I've posted it enough, it really is quite annoying that seemingly no one has actually taken notice of it.

    Remove the reduced enmity on Cure V/VI.
    Give White Mage a Job Trait that covers that loss, carrying over to all Cures (potentially -agas, too).
    Give Scholar Cure V.
    Actually the main scholar in my linkshell and I have this discussion all the time. We both think the perfect solution would be to remove the enmity down from Cure 5 and buff the heck out of Whm tranquil heart to compensate, while leaving RDM and SCH at t1 tranquil heart. It's such a great solution SE apparently can't think of it.
    (0)

  6. #6
    Player Concerned4FFxi's Avatar
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    May 2011
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    borg
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    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    The only thing whm does is cure. Sch has rapture, and rdm has a new ability that reduces the casting time to 0. Thats the solutions right there, I'd prefer SE reduce casting timer for cure 4 or give another spell to both rdm and sch that is essentially cure 4 with regen or something. Also, I was against dnc getting the high tier curing waltz, fyi, especially when it trashed other healing jobs on amount cured. Yes, blu gets basiclly cure 3.5 and 4.5, again i was against this and i love my blu. I did like the tranquil heart idea mentioned where whm gets higher tiers and sch and rdm only get first tier (if cure 5 goes to them). However, i would like to see a more job specific solutiuon to this problem rather than just, here's cure 5. The idea of rdm gettting to recast cure 4 faster or immediately and sch getting an aoe-regen helix spell isn't too bad if its not over powered (sch already gets rapture so i dont see the problem except the recast timer on cure 4, unless you cast cure 4 then rapture cure 3 for basically a second cure 4). Perhaps cure v4.1 as i said, where a small regen effect is added (but your basiclly using it to spam cure not for the regen but its there and justifies the slight increase in mp cost from a cure 4 differenc). like I said, sch gets rapture so really i feel rdm is the one that suffers. That said, it does seem odd that rdm, sch, and pld have recieved nothing past 50 level in the ways of cure. And fyi, im against whm getting addle, thats a rdm's spell/job.
    (0)

  7. #7
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    Quote Originally Posted by Concerned4FFxi View Post
    The only thing whm does is cure. Sch has rapture, and rdm has a new ability that reduces the casting time to 0. Thats the solutions right there, I'd prefer SE reduce casting timer for cure 4 or give another spell to both rdm and sch that is essentially cure 4 with regen or something. Also, I was against dnc getting the high tier curing waltz, fyi, especially when it trashed other healing jobs on amount cured. Yes, blu gets basiclly cure 3.5 and 4.5, again i was against this and i love my blu. I did like the tranquil heart idea mentioned where whm gets higher tiers and sch and rdm only get first tier (if cure 5 goes to them). However, i would like to see a more job specific solutiuon to this problem rather than just, here's cure 5. The idea of rdm gettting to recast cure 4 faster or immediately and sch getting an aoe-regen helix spell isn't too bad if its not over powered (sch already gets rapture so i dont see the problem except the recast timer on cure 4, unless you cast cure 4 then rapture cure 3 for basically a second cure 4). Perhaps cure v4.1 as i said, where a small regen effect is added (but your basiclly using it to spam cure not for the regen but its there and justifies the slight increase in mp cost from a cure 4 differenc). like I said, sch gets rapture so really i feel rdm is the one that suffers. That said, it does seem odd that rdm, sch, and pld have recieved nothing past 50 level in the ways of cure. And fyi, im against whm getting addle, thats a rdm's spell/job.
    Dancer's highest Curing Waltz is worthless because of the universal Waltz recast, regardless of how high a number it puts in the chat log. Magic Fruit is more MP efficient than Cure IV but it's casting time can be awkward, with the casting time of Plenilune Embrace being even worse. Addle is so pointless that it could be given to every job in the game with no noticeable effect, but I guess I understand the sentiment.

    I don't think you understand how often and quickly healing spells need to be cast since you mention job abilities over and over.

    Have you considered expressing your concern for Final Fantasy XI by learning how it's mechanics work?
    (3)

  8. #8
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    It would keep with the theme of the job, and probably be useful for activities like Dynamis where the long haul is more important than desperately scrabbling to keep people alive. The number is a little low, though.

    An 800 HP Regen (40 a tick) would be just barely better than Regen IV with a Cleric's Briault and 5 Regen Merits. It would be a bit worse than Regen IV with Cleric's Briault, Regen Merits, and Orison Mitts. I actually took out my regen merits because I use the spell so rarely now in clutch situations, if that's any indication of how I think an even weaker regen than mine would fare.

    If the base were 45 a tick, 50 with Savant's Mortarboard +2, and it could be used with Ascension and Perpetuance, then it would be awesome for old content and re-vamped Dynamis. Still lackluster for Abyssea and VoidWatch, but it's not like every spell in the book needs to useful against things that hit like trucks launched from outer space.

    Not a bad idea at all, although your numbers were a little low. I can understand why you'd low-ball, since there's a big jump between Scholar's Regen III and White Mage's Regen IV.

    Healing Helix (PhysioHelix?) would ideally work something like a normal Helix. I think Cure III, with both the soft cap and the VIT modifier removed, would produce something that felt like a Helix spell in terms of the effect of MND. This would give about 400 to 500 a tick depending on the Scholar's gear, which sounds right considering it's every 9 or 10 seconds. I'm less sure of these values than I usually am, so if anyone can correct me here, please do.
    (0)

  9. #9
    Player Parrow89's Avatar
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    Aug 2011
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    Windy
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    20
    Character
    Rodrik
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by SpankWustler
    If the base were 45 a tick, 50 with Savant's Mortarboard +2, and it could be used with Ascension and Perpetuance, then it would be awesome for old content and re-vamped Dynamis. Still lackluster for Abyssea and VoidWatch, but it's not like every spell in the book needs to useful against things that hit like trucks launched from outer space.
    I find those numbers would work out really well. The low ball was also to include the fact that Scholars are not White Mages. I fully understand this and accept this. Which is why I support that we shouldn't get Cure V but still this would help the healing situation some. This is far from a solution but a step in the right direction imo.
    (0)

  10. #10
    Player Fadnog's Avatar
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    Mar 2011
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    40
    Character
    Fadnog
    World
    Carbuncle
    Main Class
    BST Lv 99
    I like the idea of a helix like heal. My idea for it would be something like:

    Paulatim Sanare: (To heal gradually; in latin): It heals the target for like 300ish and adds a buff that is separate from regen that heals like 40ish hp/tick over a minute, which will end up healing 800 hp.

    Then allow the buff so that it can stack with other regen effects. While the spell's regen itself isn't the strongest, if you can stack it with other regen effects allows us to heal more over time then a single regen effect.

    Another option could be to make the spell's helix regen heals a % of initially healed hp a tick rather then a flat amount.
    (2)
    - Fadnog -
    BST99 BLU99

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