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  1. #1
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Aequis View Post
    Cure V is WHM-only for several reasons. I don't want to see it on either SCH or RDM, because they simply don't need it and that would be overstepping a WHM's territory. The simple fact is, if you didn't have Abyssea and everything that brings (larger HP/MP pools, reason to cure faster for more, almost limitless MP) then you wouldn't be asking for this spell.

    Everyone seems to forget that using Cure V outside of Abyssea is a fail-safe to keep people alive and that you very rarely need to use it. Then again, most WHMs are unskilled and just spam higher tier cures, then somehow feel surprised to have run out of MP. They don't know how to do the job without three Refresh atma. I can't think of a situation where you'd need to be using Cure V and Cure VI constantly outside of Abyssea, so to think of even giving these spells to other jobs - who would use them even less - smacks of pointlessness.

    Let's not lose focus on which job is best at what. We really need more uniqueness to each individual job, and an end to this pointless line-blurring that makes all of the mages somewhat similar.
    whm overstepping rdm or sch more as rdm and sch in whm territory.
    quickcast cure/statuscure, statuscure aoe, refresh, convert,addle, and and and.... list is long what whm have become after 75.

    oh.. i find that idea ok- anyone say cure5 not longer mnd base and with a cap.
    (0)
    Last edited by Lilia; 08-23-2011 at 11:11 PM.

  2. #2
    Player Eth's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Lileth
    World
    Asura
    Main Class
    RDM Lv 99
    11 pages and ignorant white mages still don't understand why giving Cure V to RDM and SCH would not turn those jobs into the new WHM.

    [SIZE="7"]CURESKIN[/SIZE]

    No, it's not just an extra 300 HP that effectively raises the target's HP by that amount for a short period of time if the target was cured to full. It's that, plus
    [SIZE="7"]
    no spell interruption[/SIZE]

    And that means that your NIN or THF tank can get their shadows back up even as they're getting hit by a truck. And that means that the battle is under control again with one Cure V, whereas that RDM or SCH main healer would probably have to follow the Cure V with Cure 4 or another Cure V if ichi gets interrupted and Ni isn't up yet.

    I think any more discussion of this is a waste of time until and unless people finally understand that point.
    (3)

  3. #3
    Player Aequis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    46
    Character
    Aequis
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Lilia View Post
    whm overstepping rdm or sch more as rdm and sch in whm territory.
    quickcast cure/statuscure, statuscure aoe, refresh, convert,addle, and and and.... list is long what whm have become after 75.

    oh.. i find that idea ok- anyone say cure5 not longer mnd base and with a cap.
    You saying, that WHM and SCH etc. took a lot from us, by using RDM as a sub?

    I'm aware of everything we lost, but this is where the problem starts. My first job to lv.75 was Red mage, and despite having ten other jobs at lv.90 I still consider it my "main". We did end up losing a lot of our specialities at each level uncap, some of which should have been handled better.

    SCH as a sub has been restricted in terms of what SCH main has, and I don't quite get the WHM/RDM thing everyone seems so fond of. If you're shedding MP in Abyssea so fast that you need Convert, well...the only thing I have ever used /RDM for on WHM is NMs that need Dispel often (eg. Carabosse if you're the sole mage).

    The answer though, isn't to ask for spells that other jobs already have in an attempt to make us somewhat "equal". The last time SE did that to us, they pretty much decimated our flexibility and uniqueness, because people complained we were "too powerful". The solution lies in giving back to each job a specific role, something that defines them and makes them stand out. Whatever you can do outside of the norm with whatever you have, ie. soloing certain NMs as RDM, that's fine and as far as I'm concerned, is a bonus to us.

    We don't need to be playing "catch-up" with any job in terms of what we can do. We need clearly defined specific roles, and the giving of JSE spells or abilities to other jobs needs to stop, else there'll be a point where we're all playing the same thing - "Generic mage".
    (2)
    Lv.99 RDM ~ BLM ~ WHM ~ BLU ~ NIN ~ DNC ~ DRG ~ BST ~ SMN ~ THF ~ PLD ~ SCH ~ SAM ~ COR

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