You know, I keep hearing about the whole cureskin argument when backing up WHM in its curing power over RDM, and let me say...
If RDM were to get Cure 5, who cares if they can even get a stoneskin effect or not as long as they have the MP regeneration to support the person's HP bar? What would there be to worry about as long as they have 11MP/Refresh in both gear, AF3+2 Legs and Refresh 2 Spell, along with the extra Minikin Monstrosity Atma inside Abyssea (an additional 10 MP refresh)? That's 21 MP/Tic if you don't have a Subligar with Refresh+1. Then it would be 22 MP/Tic, and you would already have regained half of the MP cost of Cure 5 in just three seconds over the base recast time Cure 5 has. In 6 seconds flat that's approximately 132 MP returned.
I should also add that this would take /SCH's MP conservation to newer heights with Light Arts up and SCH's Conserve MP Trait running through as a Subjob. That's 33 MP (rounded down) shaved off when it kicks in. So effectively you could almost NEVER run out of MP spamming Cure 5.
Not to mention, with the cherry on top, Atma of the Rescuer would stack on top of a decent Cure Potency set with that Cure Potency+10%, on top of a Fast Cast effect (8~10%) to keep the target's remaining amount of HP topped long enough to, again, keep the MP Flow going. And IF we were to get our enfeebles to work come the next update, we'd already be doing what WHMs were already doing in Abyssea with Tier 1 Paralyze and Slow. We'd just be in their shoes again, just with a load of Refresh on our backs. =\
Oh, and don't tell me Cure 5 will be just as good outside for RDM. Cure 4's there for that, and Cure 6 to WHM is Cure 5 for RDM in that instance- It would be far too powerful to even be MP-efficient before Abyssea.
Square-Enix, I would advise you to look into the regen line of spells and create something based off a mix of Cures and Regen for Red Mage. Kind of like what you did with Helix/Kaustra, except for Enhancing Magic.

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