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  1. #1
    Player Stylin's Avatar
    Join Date
    May 2011
    Posts
    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    I don't even understand what the fuss about Addle is. The spell isn't exactly a game changer.
    (0)

  2. #2
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    RDM is supposed to enfeeble more than nuke. Not a very strong point XD
    (0)

  3. #3
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    Red Mage our forte was enfeebling, most NM resist our crap or outright immune to our enfeebles. Blind? can't use that, it's ineffective, Slow? Can't do that either it's immune. Paralyze? Immune. Oh but it casts magic, let's cast Addle. <_>; Even if it doesn't really do much difference except just slow the mob's casting enough to be interruptable in *some* cases. Then again, some NMs just have that whole "Hay guyz, I didn't use chainspell but I'm going to fast cast left and right just bcuz i can lulz arent u jelouz."
    (0)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.

  4. #4
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    What is this BS about rdm not being unique? Abyssea has royally fucked up people's ideas about this game. Back at 75, having 330+ enfeebling skill was enough to be unique.
    (0)

  5. #5
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    make is so whms can't cast refresh and convert, give me an enfeeble worth casting and I won't ask for cure V.
    (0)

  6. #6
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel View Post
    make is so whms can't cast refresh and convert, give me an enfeeble worth casting and I won't ask for cure V.
    WE HAVE ADDLE... oh wait
    (0)

  7. #7
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    Let it be known that past experiences will guide your opinions of future updates, regardless of how much things have changed.
    (0)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.

  8. #8
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    HoT spells would be a great way to deal with this issue instead of giving Rdm cure 5. That way whm is still hands down the best healer regardless of mp conservation and rdm can now some what keep ppl alive.
    (1)

  9. #9
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    You know, I keep hearing about the whole cureskin argument when backing up WHM in its curing power over RDM, and let me say...

    If RDM were to get Cure 5, who cares if they can even get a stoneskin effect or not as long as they have the MP regeneration to support the person's HP bar? What would there be to worry about as long as they have 11MP/Refresh in both gear, AF3+2 Legs and Refresh 2 Spell, along with the extra Minikin Monstrosity Atma inside Abyssea (an additional 10 MP refresh)? That's 21 MP/Tic if you don't have a Subligar with Refresh+1. Then it would be 22 MP/Tic, and you would already have regained half of the MP cost of Cure 5 in just three seconds over the base recast time Cure 5 has. In 6 seconds flat that's approximately 132 MP returned.

    I should also add that this would take /SCH's MP conservation to newer heights with Light Arts up and SCH's Conserve MP Trait running through as a Subjob. That's 33 MP (rounded down) shaved off when it kicks in. So effectively you could almost NEVER run out of MP spamming Cure 5.

    Not to mention, with the cherry on top, Atma of the Rescuer would stack on top of a decent Cure Potency set with that Cure Potency+10%, on top of a Fast Cast effect (8~10%) to keep the target's remaining amount of HP topped long enough to, again, keep the MP Flow going. And IF we were to get our enfeebles to work come the next update, we'd already be doing what WHMs were already doing in Abyssea with Tier 1 Paralyze and Slow. We'd just be in their shoes again, just with a load of Refresh on our backs. =\

    Oh, and don't tell me Cure 5 will be just as good outside for RDM. Cure 4's there for that, and Cure 6 to WHM is Cure 5 for RDM in that instance- It would be far too powerful to even be MP-efficient before Abyssea.

    Square-Enix, I would advise you to look into the regen line of spells and create something based off a mix of Cures and Regen for Red Mage. Kind of like what you did with Helix/Kaustra, except for Enhancing Magic.
    (2)
    Last edited by Quetzacoatl; 08-21-2011 at 03:14 PM.

  10. #10
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Quetzacoatl View Post
    So effectively you could almost NEVER run out of MP spamming Cure 5.
    Inside Abyssea, this is true of pretty much any job casting pretty much anything. Well, excluding a Dark Knight casting Impact or a Black Mage cycling through expensive proc spells as fast as possible.

    I agree that giving each job with support elements a unique solution to the issue of "People be losing HP, brosef!" would be best, though. White Mage has brute-force HP restoration, Scholar could have Humpty Hump's Healing Helix, and Red Mage could have Stoneskin II and some other enhancing magic to prevent HP loss in the first place.

    They could all work together to heal people optimally when in a party or alliance and in their free time they could form Captain Planet.

    For something that's generally difficult and requires 6+ people to do efficiently, such as VoidWatch, White Mage being the only viable healer works fine. Having exactly one healer that works in Abyssea, which is very laid-back content otherwise, is kind of lame.

    Other jobs receiving Cure V would be a really boring solution and far from my first choice, but I'd be okay with it compared to the current situation.
    (2)

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