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  1. #41
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Apparent the people saying whm played 2nd fiddle to rdm never did anything more than merit.
    (4)

  2. #42
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    Currently as it is Cure V is a hot topic with Red Mage. The fact still remains that we got shafted on a healing spell. It doesn't matter who or what hates to main heal. (To be honest, I end up main healing in events because our White Mages sucked horrendously) and that's putting it nicely. So having something to fall back on would be nice. However as most of us can see that some people are still living in 2005, again I'm partial to the high Regen based on our enhancing skill so that it means a damn again.

    Until then Cure V would suffice then when SE implements this other means to an alternate Cure, Cure V could easily be removed. (I'm sure most of us have WHM leveled to that degree at least, so it's not as if we'd be getting overly screwed if we lost Cure V and gained a decent Regen.)

    Still with White Mage getting bumped off it's high horse with another job getting Cure V, it wouldn't happen. (This coming from a RDM Main and as a WHM as well.) Those who are assuming that WHM would lose it's throne as a top healer if another job gained Cure V, are either horribly White Mages themselves and forget to use the tools implemented with their jobs or have horribly White Mages running around with them. If you haven't noticed the buffs that Afflatus Solace and Afflatus Misery grant you/us.* (* For those of us who have RDM and WHM) Whereas Afflatus Solace grants White Mage's Cure (Any of them) a small bit of damage mitigation, if not a decent amount depending on the Cure and how much is recovered. Afflatus Misery grants a bonus to Esuna, whereas it removes more detrimental debuffs off of players. Judging by no mention of these tools or even a second thought that you're taking them for granted. Shame really.

    So please, before throwing wild accusations. At least play both jobs and then reassess the situation.
    I'm up for the high Regen. However, it's not implemented.
    (3)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    2
    Me i'll say one thing, i have rdm and whm lvl upped, whm is cool in abyssea because ppl have hp boost, all ppl are taking dmg, need to cure fast, and you have atma for save your mp, but out of abyssea i keep thinking rdm is the best healer, you wont really go out of mp you'll always have Refresh II,, whm wont have it out of abyssea, a lot of ppl are using only cure V or VI, most the of the new whm are doing that, but all good and old player will know rdm is the best healer out of abyssea, good mp, (i'm a lil hume i can up to 1k mp out of abyssea, refresh 9 mp per tick with the good items) so out of abyssea if you have a rdm for healer you are supposed to be able to stay alive longer no ?
    (0)

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    2
    But it's sure a lil cure V would be nice for abyssea :P (^.^) (really ? RAISE TWO ON RDM ? naaaa <_<)
    (0)

  5. #45
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    @Tripp you don't want Cure V trust me, it'll cement you permanently as the back line cure / haste b1tch forever. You don't want a return to the days of "pink mage", its the worst thing that could happen to RDM again.
    (1)

  6. #46
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    MP efficiency is not now and was not at 75 the main concern in anything but merits and plowman.
    (3)

  7. #47
    Player Cymmina's Avatar
    Join Date
    May 2011
    Posts
    45
    Character
    Cymmina
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by saevel View Post
    @Tripp you don't want Cure V trust me, it'll cement you permanently as the back line cure / haste b1tch forever. You don't want a return to the days of "pink mage", its the worst thing that could happen to RDM again.
    Being able to save someone with a ~900 hp cure would be a horrible thing, I totally agree. I mean, casting Cure IV and watching them die before I can follow-up with a Cure III is pretty cool.

    Enhancing magic other than Haste and Shell needs to be worth casting. Enhancing, you remember? That other thing RDMs are supposed to be good at. A SCH who has every scrap of +Enhancing gear available can make Phalanx reduce damage taken by -33 (assuming the formula and my math is correct). That's like pissing in the ocean compared to damage dealt by today's high end NMs. No one bothers with Phalanx outside of Cleaving/Whiskering or Salvage because it's just more efficient to cure through it.
    (2)
    In the year that I was gone, SCH went from a job no one wanted to a job that gets to use their 2-hour and go sit in the corner. I guess that's progress?

  8. #48
    Player Kuvo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    132
    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    I've been playing RDM since the game was released in the fall of 2003 in NA and I'll tell you that I am glad we didn't get Cure5. The only reason why is that it WILL put us back into the healer role like it was before abyssea. I'm with most of you that SE needs to add a spell or 2 that adds some kind of Cure over Time or temp bonus affect or whatever. What I would like to see tho is what SE has planned when they say they are making RDM's role as a party enhancer better and our enfeebles stronger. They should also make it so that our enfeebles are needed to defeat certain NMs. Inside abyssea and outside. Our enhancing and enfeebling needs to be more of a party NEED then a "well it's nice to have but we don't need it" Similar to how every party needs a tank, plain and simple. Even if it's a thf evasion tanking... it's still a tank.

    If SE just makes those areas we excel at as a party need for most Exping, NM, or whatever then we might stand a chance in the lvl 99 endgame.
    (2)

  9. #49
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Enfeebling is RDM's strongpoint, but that doesn't matter when the majority of NMs have an extreme resistance or even immunity to enfeebles. I hope this changes at the final cap.

    Yes Cure V should be handed out to RDM and SCH. It still wont replace WHM, it will make them comfortable substitutes when the WHM is incapacitated = good support. Aren't RDM and SCH supposed to be supportive? Cure 4 spam is counter-supportive in a way. It yanks enmity between players and over time you will find the mob taking an interest to eating your face. What's that? Now you have to waste MP on the RDM or SCH to heal them.

    If you WHMs still think that Cure V is your only hold on the top of the hill then learn to play WHM. And RDM and SCH who think they will be healing only or a "ghetto whm" you wont be, especially if they fix enfeebling magic vs NMs.
    (0)

  10. #50
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Quote Originally Posted by Bubeeky View Post
    it's not dumb it's how it was before, that's what scares us whms...rdms and schs had decent cures at 75 and we whms went the way of the buffalo because we couldn't keep up with mp....we now have a good hold on the cure situation, and we like it like that. Plus I remember countless rdms and schs coming to me pissed because all they got asked to do in pt's is main heal even though there were decent whms looking for pt's...
    You're making stuff up Bubeeky.

    1. White mages have always been wanted end game because cure IV generates too much hate, especially in long fights.
    2. Scholars have never been wanted over white mages because they lack haste. I've never heard of scholars being invited to bird camps back at 75 over white mages, which is why they always ended up at the pudding camps with the black mages.
    3. There's only one explaination that makes sense why they decided to give red mages and scholars raise spells to address the healing gap between them and white mages.
    (0)
    Last edited by Ahrana; 08-21-2011 at 04:04 AM.

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