Quote Originally Posted by Darriken View Post
From what i've seen with my experiences with Voidwatch, DD survivability would go in this order :
Relic RNG > DRK(unless it's an undead mob) > DRG > WAR = SAM
Problem with this is /sam doesn't give as potent of a defensive option as main sam. And I normally see third eye drop after the first or second attack. I'm not looking for anything game breaking. Just an extra option pass defender and -pdt, dt, or mdt gear. A trade off ability "like defender,berserk", native stun move that isn't weapon based, or even a fear or terror effect added in with provoke would be nice.