well, the problem with that logic (in regards to pup, anyway), is that it points out one of two things. A: Overdrive is a horrible 2hour, or B: Cooldown could have been something much more useful if it were taking part of Overdrive (like the enfeeb resistance, or the haste boost).
Don't get me wrong, I like overdrive, I just don't feel that it's really got the game changing ability that warrants a 2hour recast timer like most other 2hours do. Now, if SE were to split it into two abilities, one allowing maneuver spam w/o overload, and one giving the short term buffs to enfeeb resistance, attack speed, damage, and (NOT MAGIC DAMAGE *puprage*), and then throw them each on to 20 minute timers.... and actually, give us role reversal and ventriloquy at like, level 30 and 50, and replace their T2 merit slots with the new split up overdrive.... and then give us a real 2hour....
now that would be awesome.
the vent one was the one I as forgetting, thanks. I don't personally count fixing obvious bugs as nerfs, though, with the exception of magic mortar, because that wasn't an obvious bug, and whether or not it was a bug is debatable. Still, I agree, cooldown/SB will be nice. Not game changing; just convenient.


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