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  1. #1
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    873
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I would like to share some of my views on the dynamis changes and relic in general.

    First a little background.
    I myself have been a leader of a dynamis shell for some 4+ years, been a part of the shell 6+ years, and still to this day lead dynamis. I do own a completed relic, Gjallarhorn, which I use regularly as I'm bard 90% of the time. I waited and attended dynamis 2 years before I even got the opportunity to fund, and for that time it was 3 funders(divide currency per run by 3) then later 2 funders(divide currency by 2).

    The data I will present is based on when I funded my relic, when the level cap was still 75.
    When we did dynamis we did it 2x a week and based on the amount of currency that dropped, it was estimated we could complete a relic in 7 months, if you at least average 276 currency per run. This was with around 30 members at the time.

    Some 14,400 currency is no small feat(with borrowing last 30 100 pieces), it took me 1.6 years of funding 2x a week to complete my relic. Now those of you say well you had the gil to do relic, but virtually anyone could do a relic for a NET cost of 4 mil or less IF they bought and completed at least 1 type of currency first. You sell that 1 type of currency while funding for others and focus on completed a 2nd type of currency you need for the relic. Then you sell 2 types of currency while funding the 3rd type of currency. By the end of relic you would have recouped all the initial costs less around 4 mil.

    Now fast forward to 85 or even 90 caps. Interest in dynamis has lessened, we now did dynamis with 18-25 people. I don't have concrete data on the amount of currency drops at this time, one of our other members was funding and kept track, but going off memory I'd say relic currency output increased even though we had less members because we were higher level. I've always held the belief that the more you kill the more drops you get. The only ways to kill more are either with more people or people with stronger gear(relics/emps/etc).

    Now fast forward to dynamis procs and the eventual change to COP. Yes we can enter every day, but without the funding requirement it is difficult to justify one person getting all the currency. Now I know there are those of you out there that think all dynamis shells were ponzi schemes, that the leaders are greedy and there for themselves only, but this is only a GENERAL statement. I still lead dynamis to this day, even though I have all the relic gear I want and have a completed relic. I could do a 2nd one yes, but in my opinion it would be greedy of me to do so, I would rather let another player have a shot to complete one.

    I hold the belief that relic was put there for many people to work together to complete an item. Then as long as the current player that finished weapon stayed, the shell would get that much more powerful and the next person would get it done sooner. Yes I'm probably in the minority in this mindest, but that is how I viewed dynamis.

    It saddens me to this day that BSTs and other jobs can solo dynamis and walk out with 100 currency per day. This is not how I felt dynamis should be about. It should be about working together for a common goal.

    At the moment I run dynamis lowman because only the ones who are left share this view of dynamis. That each of us working together for a common goal and each helping out after they complete.

    With the current system it takes more days per week than the old to accumulate the same amount of currency, hence taking MORE time than before. At least before it was 2 days max time 3hr 30 min, but now you need 4-5 days of 2hr dynamis to even equal the amount of currency you needed before. Hence INCREASING the time needed to gather the currency needed.

    If more had the mindset of helping others at 90 cap before the dynamis updates, I estimate we could have created a relic every 4-5 months if we had the 30 people of old dynamis. The more that attend, the more kills, the more drops. With the way dynamis changes are going I estimate it has increased completion time if sole funder(I call it this for lack of a better term, 1 person getting all currency) to at least 10 months of dynamis 2x a week.

    The addition of maps also in my opinion dumbs down dynamis. I've always thought it was skill to know the zone from memory and to be able to navigate by landmarks and knowledge of the strategy.

    In closing if more people had the mindset of helping others rather than focusing on what's in it for me. I believe the game would be that much better. Maybe it is the nature of bard to think this way, but this is the belief I hold.
    (1)
    Last edited by VoiceMemo; 08-20-2011 at 06:18 AM.