Us old school dynamis shells don't welcome this change. It wasn't needed.
Us old school dynamis shells don't welcome this change. It wasn't needed.
What is there to say? I am me, and no one can change that.
http://www.ffxiah.com/player/Asura/Demonicpagan
I've played since 2002 and done dynamis since 2004 so I'm as old school as it get, this is a good change.
Old Dynamis:
Currency rarely fell.
Relics rarely fell.
Mob restrictions
Reservations that people like to gank for outlands.
You have to ignore quite a bit of mobs for safety reasons
Post 2006ish Dynamis:
Currency falls more
Relic falls a bit more
Still same restrictions
Neo-Dynamis:
2 Hours max
Unlimited Mobs
Controllable currency drops
Controllable af drops
Can solo (if you really want to)/duo/trio
Anyone can do it
...Yeah change is good.
Dark Knight ~ 90: Yes I actually use a Scythe.
I understand. It sucks when a pyramid scheme collapses. Ya, ya...I know I'll hear "We helped people get relic gear", which was mostly mediocre and inventory -1 except for a few choice pieces. Nearly every "old school" dynamis was a big scheme using the labor of many grunts to funnel the real benefits of dynamis (relic weapons) to a select few, especially in the early stage of the event (it did get better when gil payments from coins got more common).
When I first got into endgame, I remember dynamis being the event that I *had* to do the endgame content I really wanted to do and I hated it. It took too long. No one wanted to try new strategies. It became boring and tedious. If you had fun with it, that's great. I found that no matter how good the company was, the event itself was still awful.
I've done dynamis some since the update and although it's still tedious to me, I don't get the same knot of dread in the pit of my stomach when I look at the ls calender (though it does help being in an ls that does payouts). No more 4 hours treks through Sandy and Bastok for the 4000th time (I love the two hour time limit). No more same stale route that got old four years ago. The satisfaction of pulling a monk out of 100 Fists or a thief out of perfect dodge after proccing. People who are motivated to build relics or farm relic on their own time can....without having to use the labor of an entire ls (ya, ya...I know, dynamis was low mannable before). I've even found that If I'm bored I'll even join people if they want to do go to dynamis. Before the changes, I always prayed my wife would have a chore for me to do or would have to work overtime on dynamis night.
Still, the changes to CoP dynamis are puzzling. I personally thought SE would leave them alone to give players the choice of doing neo-dynamis or old style dyanmis. Dynamis adjustments could have meant so many things (more nms, adding of a point system using dynamis currency, item drops in neo-dynamis that could used for synergy augments). Kinda boring they just extended the system to CoP zones.
Too bad so sad, but it was needed. The time of 36+ people Dynamis is over and done. Sorry to say but welcome to post-abyssea FFXI where almost everything can be done with six people or less. (Einherjar being an exception.) If anything, most of the Neo-Dynamis changes are quite welcomed, especially the abolishment of 500K to pay for Timeless Hourglass.
Only thing that bugs me about the Neo-Dynamis is the need to stagger the mobs, but eh, the way I See it, it just makes you work for th edrop.
Einherjar is actually really easy with 6, if you're not terrible.
Getting procs is obnoxious and lowers kill speed considerably and just kind of drives me insane. So yes, it is to much trouble to do much besides voke once to pull, engage, ws when you have 100tp and play your WHM alt. Its not like I can just cast dia on something and magic proc it with my mule, usually I have to spam dia/dia2 for 30 seconds and use a third of my MP pool to proc stuff. Talk about annoying and something I do not wanna do. What so wrong with just having currency drop the way it use to without BS proc systems?
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Get friends then? Its not hard getting a small group of people together to work towards a common goal. Right now, I'm helping my friend get his GK relic (or Apoc, trying to talk him into doing that one) done, and we are close towards that goal, which is good for him. Don't need to duo-box it, you can, you know, ask your friends (assuming you have friends) to help you out.
Do you even understand the basic concept of what I said?
Get friends to help? What is that suppose to do? I can do it fine by myself, it's just really obnoxious and tedious and effing stupid and not fun and I don't want to. So, why in the world would I ask my friends to do something that is obnoxious and tedious and everyone hates, that I can solo if I wanted to do it, especially considering there would be NOTHING worthwhile in it for them? Only jerks would ask for help with something like that, not friends.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |