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  1. #1
    Player Demonicpagan's Avatar
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    Mar 2011
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    Asura - Windurst
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    52
    Character
    Demonicpagan
    World
    Asura
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    DNC Lv 99

    [dev1023] Dynamis Adjustments

    Looking at what they're doing to dynamis now... I'm very disappointed in the direction. Everything is becoming too abyssean like and presents no challenge. I was quite content with the challenge that was in the CoP dynamis areas. There was no reason to change anything. The ONLY thing I like in this upcoming dynamis change are the maps. That is it.

    Why SE???? Why??? If anything really needed to be adjusted to dynamis, that was drop rates, nothing else.
    (2)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  2. #2
    Player
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    Mar 2011
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    960
    You're acting as if CoP dynamis being changed over to the normal zone system was surprising?
    (4)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #3
    Player Malacite's Avatar
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    Mar 2011
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    Quote Originally Posted by Sparthos View Post
    You're acting as if CoP dynamis being changed over to the normal zone system was surprising?

    Maybe not, but at least CoP zones were still viable for currency farming. Now currency is just going to suck all around.

    In before astronomical rate hikes due to SE's stupidity on this area.
    (0)

  4. #4
    Player Demonicpagan's Avatar
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    Mar 2011
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    Asura - Windurst
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    Character
    Demonicpagan
    World
    Asura
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    DNC Lv 99
    I wasn't expecting it. I was quite happy with things being left well enough alone.
    (2)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  5. #5
    Player
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    Mar 2011
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    960
    SE said months ago when the original dynamis zones were changed that CoP would follow in the next patch.

    ...and here it is.

    They don't want the large group dynamic anymore. It also acts as a way to cut down the QQ that some group has the zone reserved and you cant enter.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #6
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Change is good. I wonder how many times you could visit your favorite forum and not hear QQing about "Soandso jacked our reservation spot!"

    CoP dynamis needed this change and was already slated to be changed, I'm more curious as to how Dynamis Tavnazia will work.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #7
    Player Demonicpagan's Avatar
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    Mar 2011
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    Asura - Windurst
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    52
    Character
    Demonicpagan
    World
    Asura
    Main Class
    DNC Lv 99
    Us old school dynamis shells don't welcome this change. It wasn't needed.
    (2)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  8. #8
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Quote Originally Posted by Demonicpagan View Post
    Us old school dynamis shells don't welcome this change. It wasn't needed.
    I've played since 2002 and done dynamis since 2004 so I'm as old school as it get, this is a good change.

    Old Dynamis:
    Currency rarely fell.
    Relics rarely fell.
    Mob restrictions
    Reservations that people like to gank for outlands.
    You have to ignore quite a bit of mobs for safety reasons

    Post 2006ish Dynamis:
    Currency falls more
    Relic falls a bit more
    Still same restrictions

    Neo-Dynamis:
    2 Hours max
    Unlimited Mobs
    Controllable currency drops
    Controllable af drops
    Can solo (if you really want to)/duo/trio
    Anyone can do it

    ...Yeah change is good.
    (8)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  9. #9
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
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    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Demonicpagan View Post
    Us old school dynamis shells don't welcome this change.
    Both of you?
    (7)

  10. #10
    Player Aldersyde's Avatar
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    May 2011
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    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Demonicpagan View Post
    Us old school dynamis shells don't welcome this change. It wasn't needed.
    I understand. It sucks when a pyramid scheme collapses. Ya, ya...I know I'll hear "We helped people get relic gear", which was mostly mediocre and inventory -1 except for a few choice pieces. Nearly every "old school" dynamis was a big scheme using the labor of many grunts to funnel the real benefits of dynamis (relic weapons) to a select few, especially in the early stage of the event (it did get better when gil payments from coins got more common).

    When I first got into endgame, I remember dynamis being the event that I *had* to do the endgame content I really wanted to do and I hated it. It took too long. No one wanted to try new strategies. It became boring and tedious. If you had fun with it, that's great. I found that no matter how good the company was, the event itself was still awful.

    I've done dynamis some since the update and although it's still tedious to me, I don't get the same knot of dread in the pit of my stomach when I look at the ls calender (though it does help being in an ls that does payouts). No more 4 hours treks through Sandy and Bastok for the 4000th time (I love the two hour time limit). No more same stale route that got old four years ago. The satisfaction of pulling a monk out of 100 Fists or a thief out of perfect dodge after proccing. People who are motivated to build relics or farm relic on their own time can....without having to use the labor of an entire ls (ya, ya...I know, dynamis was low mannable before). I've even found that If I'm bored I'll even join people if they want to do go to dynamis. Before the changes, I always prayed my wife would have a chore for me to do or would have to work overtime on dynamis night.

    Still, the changes to CoP dynamis are puzzling. I personally thought SE would leave them alone to give players the choice of doing neo-dynamis or old style dyanmis. Dynamis adjustments could have meant so many things (more nms, adding of a point system using dynamis currency, item drops in neo-dynamis that could used for synergy augments). Kinda boring they just extended the system to CoP zones.
    (6)

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