You know, there is no law stating that the +2 gear will have nearly the same stats as the +1 or NQ armor (for example, see Artifact NQ and +1).
You know, there is no law stating that the +2 gear will have nearly the same stats as the +1 or NQ armor (for example, see Artifact NQ and +1).
Before adding the new gear to the dreamlands dynamis I wanna get done with the gear I want from the older zones!
My group has found the drop rates on some of these pieces abysmal. I think we are 0/10 for Oneiros Helm from Sandy. Also, we've killed the arch boss from beau a couple of times with... no drop. With how much it takes to get a pop set together, we were quite disappointed.
Too bad so sad, but it was needed. The time of 36+ people Dynamis is over and done. Sorry to say but welcome to post-abyssea FFXI where almost everything can be done with six people or less. (Einherjar being an exception.) If anything, most of the Neo-Dynamis changes are quite welcomed, especially the abolishment of 500K to pay for Timeless Hourglass.
Only thing that bugs me about the Neo-Dynamis is the need to stagger the mobs, but eh, the way I See it, it just makes you work for th edrop.
Why does everyone think that if you preferred "old Dynamis" that means everyone is farming currency for 1 guy's relic? I know it may be hard to imagine, but there are groups who sell all the currency and everyone who contributes to the run gets an even split. Minority, yes, but they do exist.
CoP Dynamis doesn't require an army of people. At 90, it only takes 6 coordinated, decently geared players to kill the boss and farm in Bubu/Qufim/Valkurm. There's nothing wrong with the drop rates in these zones, unless you're expecting 100s to rain from the heavens. I've seen more than a handful of Pantin Capes get thrown in the garbage because everyone in my shell has one and we've only done 4 Dreamlands runs (2 Bubu, 2 Qufim) and we're full on many other accessories. Unless you cared about -1s (most of which were lame) or accessories, cities were more efficient for farming currency/relic. Dreamlands had a shorter max time limit, there's fewer enemies, and they're really spread out (similar to Beaucedine).
I was hoping to experience Tavnazia before they changed Dreamlands, but I guess that isn't going to be possible.
In the year that I was gone, SCH went from a job no one wanted to a job that gets to use their 2-hour and go sit in the corner. I guess that's progress?
Because that's why the majority of the player base did it because we all know there's better gear than 99% of the relic pieces in existence even a year after it's inception.
Doing it to make money is definitely in the minority but the real reason is generally someone taking advantage of sheep that follow in hopes of table scraps.there are groups who sell all the currency and everyone who contributes to the run gets an even split. Minority, yes, but they do exist.
Dark Knight ~ 90: Yes I actually use a Scythe.
Einherjar is actually really easy with 6, if you're not terrible.
Getting procs is obnoxious and lowers kill speed considerably and just kind of drives me insane. So yes, it is to much trouble to do much besides voke once to pull, engage, ws when you have 100tp and play your WHM alt. Its not like I can just cast dia on something and magic proc it with my mule, usually I have to spam dia/dia2 for 30 seconds and use a third of my MP pool to proc stuff. Talk about annoying and something I do not wanna do. What so wrong with just having currency drop the way it use to without BS proc systems?
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
I guess they did it to limit currency supply. Sounds like it's time to move up to quadbox.
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