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  1. #11
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Economizer View Post
    That's disappointing to hear. Shellcrusher that never misses is a gimpy thing to have for all the work that goes into a Mythic WS.

    Since it is magical, I was hoping to hear at least some mid range damage numbers. Being able to go Atma of the Beyond (something that can actually be useful for SMN in Abyssea) for +30% damage would have been a nice thing to see. I'd still like to see specific damage numbers if anyone has screenshots or whatever.
    Shell Crusher can miss, and often misses. It depends on the type of mob (DC and below won't miss as much as EM and above) but it is still limited by the staff skill and accuracy on gear.
    (0)

  2. #12
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Razushu View Post
    Thats what I thought, but hey I'd never enterained the notion of it, but I saw it mentioned before so I figured I'd mention it and see if he can explain how it has merit for this use.
    The only way I'd see /DNC working well to enhance survivability for a Summoner is if you had a multihitter.
    Outside of that and some stuff I noted earlier, I'm not sure it would be much use, especially since Sambas don't help pets anymore. Although I suppose you could lower magic resist on mobs in order to do more damage with your pet's magical attacks.
    (0)

  3. #13
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Korpg View Post
    Shell Crusher can miss, and often misses. It depends on the type of mob (DC and below won't miss as much as EM and above) but it is still limited by the staff skill and accuracy on gear.
    Yes, it is an improvement, but for it being a Mythic WS, it is still a disappointment. It could at least do a bit more damage, considering the whole climb to floor 100. I always pictured the Mythic WS as being a bit of a game changer for your class, especially for classes like White Mage, Paladin, or Red Mage.
    (0)

  4. #14
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Yah i thought it was a huge disappointment as well...

    Wanna know the biggest slap to the face? Shell Crusher lowers Defense by 25%, Garland of Bliss only lowers Defense by 12.5%

    Say that in your head a few times.
    (0)

  5. #15
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Wanna know the biggest slap to the face? Shell Crusher lowers Defense by 25%, Garland of Bliss only lowers Defense by 12.5%
    Can they at least stack?
    (0)

  6. #16
    Player Karbuncle's Avatar
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    Mar 2011
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    As far as i know, They cannot. Doesn't even Stack with Angon or the like.
    (0)

  7. #17
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I wonder why nobody asked for it to be fixed. At the very least, for future content, it should be able to open a level 3 for your pet to close (pets should be able to close level 3 skillchains). Maybe make it something this WS in particular does?

    I mean, comeon, its the freaking mythic WS!
    (0)

  8. #18
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Economizer View Post
    Yes, it is an improvement, but for it being a Mythic WS, it is still a disappointment. It could at least do a bit more damage, considering the whole climb to floor 100. I always pictured the Mythic WS as being a bit of a game changer for your class, especially for classes like White Mage, Paladin, or Red Mage.
    I can pop out 800+ Garland of Bliss on mobs if I gear right for it.

    Just stack in the MAB and INT/MND. MND is a modifier if I remember correctly, but INT increases damage better, so stack INT over MND. MAB is a direct mod (which explains why my macro has Novio/Hecate and Zenith Mitts on it for GoB) so that should go first.

    Yeah, the damage isn't up to par of, say, Ukko's Fury, but it is still nice for the few times you actually want to melee on SMN.
    (0)

  9. #19
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Thanks for all the timely responses. >.> Totally wasn't expecting so many so fast.

    I'd LOVE to get my hands on nirvana but unless I luck out on the next Mog Bonnaza, I'll think about more realistic weapons. Survivability over damage output is a concern to me (which is why I never used -HP +MP gear) but I do tend to use Carbuncle and my NPC a lot with other avatars being situational or for specifically skill chaining or elemental weakness.

    And side notes for Economizer and Korpg
    -Yush, I totally hate not being able to skill chain with the more powerful blood pacts. SE's sense of humor =\ /stagger
    -Melee SMN... in a party? People on my server aren't that generous towards SMN. Most seem to still think with a pre-75 cap mentality about the job. =\
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  10. #20
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Korpg View Post
    I can pop out 800+ Garland of Bliss on mobs if I gear right for it.

    Just stack in the MAB and INT/MND. MND is a modifier if I remember correctly, but INT increases damage better, so stack INT over MND. MAB is a direct mod (which explains why my macro has Novio/Hecate and Zenith Mitts on it for GoB) so that should go first.

    Yeah, the damage isn't up to par of, say, Ukko's Fury, but it is still nice for the few times you actually want to melee on SMN.
    Is this in or out of abyssea? Cause even with Light staff back at 75 when i tried to gear for it correctly i couldnt even break 500 dmg.

    With the right atmas (Beyond/Mini/Ult) I can maybe see it doing 800... but still, You'd probably get better numbers gearing for Retribution, and not taking the hit to your melee phase damage (use DD Atmas).

    This is all assuming melee... of course. right?
    (0)

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