The only way I'd see /DNC working well to enhance survivability for a Summoner is if you had a multihitter.
Outside of that and some stuff I noted earlier, I'm not sure it would be much use, especially since Sambas don't help pets anymore. Although I suppose you could lower magic resist on mobs in order to do more damage with your pet's magical attacks.
Yes, it is an improvement, but for it being a Mythic WS, it is still a disappointment. It could at least do a bit more damage, considering the whole climb to floor 100. I always pictured the Mythic WS as being a bit of a game changer for your class, especially for classes like White Mage, Paladin, or Red Mage.
Yah i thought it was a huge disappointment as well...
Wanna know the biggest slap to the face? Shell Crusher lowers Defense by 25%, Garland of Bliss only lowers Defense by 12.5%
Say that in your head a few times.
As far as i know, They cannot. Doesn't even Stack with Angon or the like.
I wonder why nobody asked for it to be fixed. At the very least, for future content, it should be able to open a level 3 for your pet to close (pets should be able to close level 3 skillchains). Maybe make it something this WS in particular does?
I mean, comeon, its the freaking mythic WS!
I can pop out 800+ Garland of Bliss on mobs if I gear right for it.
Just stack in the MAB and INT/MND. MND is a modifier if I remember correctly, but INT increases damage better, so stack INT over MND. MAB is a direct mod (which explains why my macro has Novio/Hecate and Zenith Mitts on it for GoB) so that should go first.
Yeah, the damage isn't up to par of, say, Ukko's Fury, but it is still nice for the few times you actually want to melee on SMN.
Thanks for all the timely responses. >.> Totally wasn't expecting so many so fast.
I'd LOVE to get my hands on nirvana but unless I luck out on the next Mog Bonnaza, I'll think about more realistic weapons. Survivability over damage output is a concern to me (which is why I never used -HP +MP gear) but I do tend to use Carbuncle and my NPC a lot with other avatars being situational or for specifically skill chaining or elemental weakness.
And side notes for Economizer and Korpg
-Yush, I totally hate not being able to skill chain with the more powerful blood pacts. SE's sense of humor =\ /stagger
-Melee SMN... in a party? People on my server aren't that generous towards SMN. Most seem to still think with a pre-75 cap mentality about the job. =\
Is this in or out of abyssea? Cause even with Light staff back at 75 when i tried to gear for it correctly i couldnt even break 500 dmg.
With the right atmas (Beyond/Mini/Ult) I can maybe see it doing 800... but still, You'd probably get better numbers gearing for Retribution, and not taking the hit to your melee phase damage (use DD Atmas).
This is all assuming melee... of course. right?
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