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  1. #21
    Player Raksha's Avatar
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    Mar 2011
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    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Karbuncle View Post
    Even now, outside Abyssea, Evisceration poos on DE unless you can't gear for crap... Can't think of any other WS's of Crit not crit that come close to that comparison. With the access to Crit DMG+ and Crit-rate+ Gear we have no, its a clear victory. in averages and peaks.
    Is this w/ SATA? Because on DNC my DE seems to do better damage than evis.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #22
    Player Karbuncle's Avatar
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    Quote Originally Posted by Raksha View Post
    Is this w/ SATA? Because on DNC my DE seems to do better damage than evis.
    I believe THF has better gear options for Evisc. (Could be wrong)

    However, I believe thats because DNCs have much higher CHR, Which will Favor DE, as with THF, their lowest stat is CHR.

    Sorry if I was unclear but i meant in regards to THF :X I mention DNC cause i think its only fair too (since they're screwed right along with us)
    (0)

  3. #23
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Unless something has changed, DE should still be the rule of thumb WS outside of Abyssea yeah?

    Anyway, my comment wasn't that THF is needed for anything in party play, moreso that other jobs control hate better when it comes down to that, and that the only real benefit is TH. With that in mind, Rudra's shines in party play, or at least has the ability to. Making it so Rudra's is great for solo play really is just going to lead to yet another job taking forever to kill shit because that person has no friends.
    (0)

  4. #24
    Player Karbuncle's Avatar
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    Quote Originally Posted by Rearden View Post
    Unless something has changed, DE should still be the rule of thumb WS outside of Abyssea yeah?
    It has changed. For THF Anyway, With the advent of a multitude of Critical hit rate/Dmg Gear and the Job Traits (Critical Attack Bonus) to supplement Evisceration, it is better outside than it was at 75.

    Heck, Even at 75, If you had X's Knife it was actually very close in favor of Evisceration!

    Anyway, my comment wasn't that THF is needed for anything in party play, moreso that other jobs control hate better when it comes down to that, and that the only real benefit is TH. With that in mind, Rudra's shines in party play, or at least has the ability to. Making it so Rudra's is great for solo play really is just going to lead to yet another job taking forever to kill shit because that person has no friends.
    I fail to see how making Rudra's a decent unstacked WS is at all related to jobs Soloing more? The only thing it will do is improve the WS to not suck when unstacked. Having Rudra's not suck unstacked isn't going to amass a bunch of THFs soloing things.

    Rudra's won't stop Blizzaja from killing a THF, and if its something that doesn't wipe them? They're already doing it with Evisceration... Having Rudra's not suck unstacked will simply help a THF keep Aftermath up without having to sacrifice WS damage.

    THF is a limited job, Its WS don't need to be limited too. Your yourself admit THFs only use is TH, which frankly they're not even amazing for that when anyone /THF can do it just about as good, theres no reason our best Weaponskills should be stuck with limitations as well.
    (1)

  5. #25
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Rearden View Post
    Unless something has changed, DE should still be the rule of thumb WS outside of Abyssea yeah?
    I thought so. I didn't do any actual testing, and don't have much critical hit gear, maybe you could make Evisceration better with what's out there (with higher Critical Attack Bonus trait too), but I noticed Dancing Edge to be generally better outside.

    King's Justice/Raging Rush isn't an entirely fair comparison though, since KJ's stats are closer to RR's than DE's are to RS's. Also, King's Justice has only 1.0 fTP as well at 100%, which is when you usually WS. So it's not that surprising to see RR win out in most cases, critical WS or not.
    (0)
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  6. #26
    Player Karbuncle's Avatar
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    Re: RR/KJ

    It was really the only other WS combo i could think of that came close to the comparison of DE/Evisc.

    Secondly, Evisc is better outside if geared right. Like for instance... Hecatomb Hands+1 with CritDMG augment, Hecatomb Sub+1 with Crit Rate augments... and so forth. Loki's Kaftan and Critical Attack bonus go a long way as well.

    It requires better gear, so in a way DE is better if you're over-all not perfect in gear, but Evisc wins when you get your gear right.

    Edit: For THF.
    (0)
    Last edited by Karbuncle; 08-18-2011 at 02:38 AM.

  7. #27
    Player Smush's Avatar
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    Mar 2011
    Location
    Windurst
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    59
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    If you just are responding to the OP and not my idea, I kindly ask you to ignore this post. (Except for the very last part)



    Right off the bat, No its not. Evisceration is precisely 5.0fTP if all 5 hits land (i think 6.0 Technically if you're dual wielding? someone correct me if I'm wrong), and can crit. its Mods are only DEX:30 (30% less than Rudra's) but crit and higher fTP by far (at 100%) makes up for it.

    Dancing Edge, is 5.1875 (6.1875 if Dual wielding, again correct me if im misunderstanding that), With Better mod oppurtunity (DEF:30 CHR:40 over DEX:60)

    Rudra's, at 100%TP, is 3.25(4.25 dual wield?), so right off the bat its already behind in that regard. Unless you sub an Inferior offhand weapon (Fussetto +2) then it becomes 4.25(5.25?), which even still is behind Evis and DE.

    Its bad compared to the above too, and will always average lower unstacked unless you save to 300%TP, even then Evisc still has the capacity to outperform it thanks to it being able to Crit.



    No one denies its good stacked, for the record, changing it to a Crit WS will do absolutely nothing to its Stacked Damage (unless they adjust fTP mods as a result)



    Yes it is, and not being able to crit without forcing through SA/TA is precisely why its a weak WS (unstacked). its the same reason DRK and SAM lost their shine in Abyssea. But frankly This isn't about abyssea. Again, Its very strong stacked.



    I do not debate its powerful stacked.



    No its not unless you enjoy mediocrity restricted by JA timers?



    Why would you be upset if they changed it so its more powerful unstacked, and its stacked power is unchanged?



    Abyssea has nothing to do with it. You have 2WS one is 5.0fTP, can't crit, one has 5.0fTP, can crit, Which one will do more damage? Abyssea didn't make Crits good, It made them better.

    Again, i mention, THF and DNC are both very limited jobs thanks to the Devs vision of them, DNC with its Waltz timers and general lack of needs, and THF and its lack of everything. Do our WS truly have to be on a "Useful only SA/TA'd" Limitation as well?
    I was only replying to OP. im well aware of it not have the being able to go as high as DE and evis unstack thos are mulit hit ws one can crit and they hit 5 times 6 when you count offhand. But with twash you get a aftermath that does more then enough to out do thos ws on avg because duo to the high lvl of the nms outside you wont land all hits nor crit in all of them if you fought the T2-T3 void watch nms you will see most of them very evasive and probaly have agi around 130ish so crit hit rate wont be over 50% and you wont be landing all hits on avg with outside of acc food. the def on the mobs is to the point where /war is almost a need to do relevent dmg and att food so relying on a one hit ws that will do good just not as high as a max DE or evis + aftermath will do better and you have to count the offhand hit of rudra storm in the ftp as well.

    The reason why i dont wont them to change from dmg varies with tp is because all the other emp ws that say does triple dmg have a ftp of 3.00 because there dmg does not go up with tp i think they would do the same to rudra storm so it would lower the ftp with +tp bonus i go at 4.25 outside abyssea the only daggers close to it are STR or DEX kila but with twast it pulls ahead on mosts things not all sometimes i do have to you one or the other but main thing is getting your after math but if they where to make it 4.00 ftp chance of crit i would be ok with that. and in abyssea i really dont care much evis is crazy in there so im mainly worried about outside.
    (0)
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  8. #28
    Player Karbuncle's Avatar
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    Quote Originally Posted by Smush View Post
    Okay
    Ah, You should re-read my First post on the second page, Look near the bottom where i recommend the Adjustment to Rudra's Storm, tell me what you think.
    (0)

  9. #29
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Never really looked into it, and nobody in my shell is getting a twashtar (kindof burnt out on Glavoid and Wamora atm, too many noobs getting GA and stuff) so I never really look at this, but is Rudra's Storm elemental or physical WS, and are there any added effects to it (like Ukko's nice slow effect)?
    (0)

  10. #30
    Player Karbuncle's Avatar
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    Yah, Its physical and has a Gravity Effect.
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