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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    I don't know, Maybe I'm a unique THF, I just don't understand why everyone's so comfortable Rudra's being a steaming pile of Mediocre unless its stacked... I don't mind it replacing Evisc, or DE, thats what i want it to do in fact.

    I'm sure no WAR complains they don't get to use Raging Rush anymore... No MNK complains Victory Smite out-classes Asuran/Tornado... I would think.

    I think a modest boost to Rudra's that would allow it to be more powerful than Evisc/DE unstacked isn't asking too much from SE, It would only server to help THF. Its not going to make THF better than WAR or MNK, But It'll help THF in a small way, which is what it needs.

    Again, Like my proposed adjustment above, It would make Rudra's a fierce unstacked WS, but it would not make it any more powerful stacked than it is now. It would keep it useable a lot more often, allowing Thwast THFs to keep up Aftermath without sacrificing damage where applicable.

    THF and DNC are both jobs that are already limited so much by the Devs for whatever reasons, do we really need even our Weaponskills to be limited in uses? I'm surprised Byrth and Arc are so comfortable with it too...
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    Last edited by Karbuncle; 08-18-2011 at 01:04 AM.

  2. #2
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Karbuncle View Post
    I don't know, Maybe I'm a unique THF, I just don't understand why everyone's so comfortable Rudra's being a steaming pile of Mediocre unless its stacked... I don't mind it replacing Evisc, or DE, thats what i want it to do in fact.

    I'm sure no WAR complains they don't get to use Raging Rush anymore... No MNK complains Victory Smite out-classes Asuran/Tornado... I would think.

    I think a modest boost to Rudra's that would allow it to be more powerful than Evisc/DE unstacked isn't asking too much from SE, It would only server to help THF. Its not going to make THF better than WAR or MNK, But It'll help THF in a small way, which is what it needs.

    Again, Like my proposed adjustment above, It would make Rudra's a fierce unstacked WS, but it would not make it any more powerful stacked than it is now. It would keep it useable a lot more often, allowing Thwast THFs to keep up Aftermath without sacrificing damage where applicable.
    Chance of critical hit varies with TP

    Damage varies with TP

    Pick one, you can't have both. If you get your wish and they make Rudra's a TP=critical WS then you can say goodbye to fTP 3.25~5.25. Extra TP will just gain you an extra 10-15% critical hit rate and you won't be seeing 6k+ Rudras anymore.

    Know what would be better than changing Rudras?

    An ability that:

    Forces a critical hit on the next WS regardless of direction.
    Changes STR/Attack relationship to 1:1 on the next WS.
    Has a 20 second cooloff and shares it's recast timer with Sneak Attack and Trick Attack.
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    Last edited by Atomic_Skull; 08-18-2011 at 04:33 PM.

  3. #3
    Player Karbuncle's Avatar
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    Firstly I'd like to mirror Spankwustler's sentiments, they hit the nail on the head with my argument. SA and TA should make good WS's Great, not Mediocre Weaponskills "Acceptable". The purposeful weakening of our Weaponskills because of those abilities is getting old.

    Quote Originally Posted by Atomic_Skull View Post
    Chance of critical hit varies with TP

    Damage varies with TP
    You confuse me Atom! From the first post you quoted I was for "Change it to crit with a high fTP mod".

    Later on Byrth suggested a Raise in the fTP to 4.25~4.5 but keep the rest similar (I.E a flat 1.0 increase to fTP across the board), or, an increase to 1.0fTP, Which i also agreed with. So i like both ideas, and either or would work!

    Pick one, you can't have both.
    You can have "Critical hit WS" with "Damage varies with TP". Look at True Strike... "Deals Critical Damage(critical hit 100%). Accuracy Varies with TP". So we could have both, if they made it 100% Crit. Which i do doubt however.

    I still think a 5.0fTP Chance of crit WS would not break Rudra's, It'd make it respectable unstacked, but stacked damage would remain the same, in fact 0.25fTP Weaker than it is now at 300%!

    But this make indeed be asking a bit too much...

    If you get your wish and they make Rudra's a TP=critical WS then you can say goodbye to fTP 3.25~5.25. Extra TP will just gain you an extra 10-15% critical hit rate and you won't be seeing 6k+ Rudras anymore.
    Speculation! There is no proof to this, its only a pessimistic point of view. Why do you think that a already terribly weak weaponskill unstacked will have to be nerfed in order to make it useful unstacked?

    Maybe back in the days of CoP, I'd of agreed with you, But not today. The Dev has some hope...

    Know what would be better than changing Rudras?

    An ability that:

    Forces a critical hit on the next WS regardless of direction.
    Changes STR/Attack relationship to 1:1 on the next WS.
    Has a 20 second cooloff and shares it's recast timer with Sneak Attack and Trick Attack.
    those still fall in line with the main problem i try to address with the weaponskil. I do like the general idea though, Very much.

    To make it clearer, WAR doesn't need any Job ability active to make ukko's outperform Raging Rush, MNK Vic / Asuran, THF should not need a job ability to make their mediocre DD abilities less mediocre. The job is already bottom of the barrel, Restricting it more and more is just what I'd like to avoid.

    I just have faith SE would update the WS and not be Old-team bad. A lot has changed, Increasing Critical hit Damage cap to 100%, increasing Fast cast Cap, etc. A lot of that stuff makes me believe we don't need to sacrifice anything to make this WS useful. It can happen, and its not asking for anything that other jobs don't already have. (Again, aside from the ones already explained)

    Also Again, I like your idea, It would actually be pretty well, It still kinda falls in line with the aspect of limiting the abilities, but there is a lot of freedom in it, so i don't hate it at all. However, with Rudra's, It would still need a little fTP boost @ 100% TP to make it useable over Evisc/DE without sacrificing damage on WS for Aftermath.

    Thanks for reading!
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    Last edited by Karbuncle; 08-18-2011 at 08:01 PM.

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